Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Report article RSS Feed Player Head Customization, M82A1, and Crossfire Revisions

Hello FA:S community! We have some media from all fronts this update. First off, we have a new feature that will be included which is our Player Head Customization. So just like in the original firearms, you will be able to choose what your player will look like.

Posted by ShinobiNFC on Jun 25th, 2009

Hello FA:S community! We have some media from all fronts this update. First off, we have a new feature that will be included which is our Player Head Customization. So just like in the original firearms, you will be able to choose what your player will look like. For our first release candidate, we will allow you to choose between few different heads and different eye wear. The NVG monocle however is only given if you choose to load out with NVG's. This will be the case with a few items that you will see on our player models.


Next, we get to finally show off our M82A1, modeled by Thisismyname09 and Schmung, and textured by Dr.Hubbler. The M82A1 is not meant for the front lines and actually receives certain mobility penalties in FA:S. Unlike the M24 and the SR25, you can't run while scoped with this weapon. However, you will be able to crouch walk and prone crawl with it scoped. For those who like to dig in and sit back, with the bipod deployed you will be able to fire faster and with greater accuracy. This beast comes in at 21 credits, but if you see an enemy in light armor, one shot to the chest will bring him down instantly.


Thirdly, there have been quite a few map edits going on in the background, as usual. Our maps are one of our many assets that keeps evolving throughout testing. Here we have a few revisions of ps_crossfire. The area is the new blue spawn that has been almost completely redone to improve some gameplay issues as well as upgrading the aesthetics. A few other maps are also under going changes, like you may have noticed with last update's tc_rubble.


As a final note for our dedicated fans, we have recently created a Twitter account for FA:S. On the twitter account you will see less formal news and updates on average about twice a day. You can follow us @firearmssource, although if you are a Facebook Fan, you already get our twitter updates.

Post comment Comments
Keptron
Keptron Jun 25 2009, 11:38pm says:

Very interesting :)

+2 votes     reply to comment
vfn4i83
vfn4i83 Jun 26 2009, 12:20am says:

I've never played a FA before, but that version is just stunning.

+2 votes     reply to comment
Dr_Nick Online
Dr_Nick Jun 26 2009, 3:37am says:

any plans on making the bullpup version, M82A2?

+2 votes     reply to comment
whatyouwritelad
whatyouwritelad Jun 27 2009, 1:47am replied:

A1 pwns A2

+2 votes     reply to comment
Jesternz08
Jesternz08 Jun 26 2009, 4:53am says:

sweet looking rifle.

+2 votes     reply to comment
Swaggletooth
Swaggletooth Jun 26 2009, 5:41am says:

Nice models but whats with the goatees? :P

Also please fix up those eyeballs! The head models look really realistic except for those eyeballs.
Just darken the eyeball texture slightly, and apply some redenning around the edges.

+2 votes     reply to comment
Cece
Cece Jun 26 2009, 6:26am says:

As awesome as the head customization is, id really love to see customization with the entire model. An example would be something along the lines of what you can do in Metal Gear Online.

As Saxon said, the face models themselves look great. However their expressions seem very awkward which detracts from the realism.

The m82a1 is represented well with a nice model :) and the map looks great. Keep up the good work, im really looking forward for the release.

+2 votes     reply to comment
nige111
nige111 Jun 26 2009, 7:15am says:

Add an eyepatch.

+2 votes     reply to comment
Amez
Amez Jun 26 2009, 7:42am says:

Looks sexy, good work :D.

+2 votes     reply to comment
kmarvell125
kmarvell125 Jun 26 2009, 8:36am says:

I always liked how the m82 was handled in firearms, it was a rarity to see it deployed. But when it was the person behind the scope was someone who knew what they were doing. Unlike the awp in CS.

+2 votes     reply to comment
djjonastybe
djjonastybe Jun 26 2009, 10:50am says:

I suggest you look some time at AA3 it has very interesting features to improve teamwork. I won't play this if I encounter any form of loner style which I encounter in CSS and almost every Valve game

+2 votes     reply to comment
StealthSilver
StealthSilver Jun 26 2009, 11:36am replied:

There are plenty of teamwork-inspiring features, such as bonuses when fighting alongside a leader.

+2 votes     reply to comment
kmarvell125
kmarvell125 Jun 26 2009, 2:46pm replied:

FA has always been good with teamwork. I know in my days core players would provide support and cover for the less experienced, albeit just coincidentally. However artillery is a useless skill to have, unless you can convince someone to get artillery 1 and actually call in strikes.

BTW, are you guys adding artillery skills?

+1 vote     reply to comment
FAS_Naota
FAS_Naota Jun 26 2009, 3:49pm replied:

We have Artillery, but in a much more user and team-friendly incarnation than the original FA. Players still need Arty II to set up and fire mortars and spotters with Arty I (or II) still need to drop markers in the area being bombarded, but there's a whole new dimension of freedom from the mortar-user's perspective. Anyone with a mortar is no longer restricted to a single target (In FA I believe the mortars only fired on the marker of the last player to request artillery fire), and can open an overview map of the area to select where they want to fire their mortar at from all of the active designated targets provided by their team.

It's possible, but fairly impractical, to spot for your own mortar by running all the way out to the front lines, dropping a marker, running back, then operating your mortar as normal, but then you will also have only a single target area to choose from and every time the marker expires it will have to be replaced by you. Artillery is vastly more efficient if the team has a player or two with Arty I fighting in major combat zones and laying down their markers while the dedicated Artillerymen operate their mortars from somewhere more secure... especially because mortars detonate in a massively lethal explosion if destroyed.

Basically, this is the theme which is pervasive throughout FAS - teamwork is encouraged and designed to yield a great advantage, but is not absolutely required. Another example is First Aid/Medic, where by taking the skill you can heal yourself once to restore lost health, but healing other players can be done repeatedly after a reasonable delay between treaments, and doing so also grants you score. Two players who have earned Medic working together are incalculably more difficult to wear down than a single guy.

+2 votes     reply to comment
StealthSilver
StealthSilver Jun 26 2009, 4:31pm replied:

"It's possible, but fairly impractical, to spot for your own mortar by running all the way out to the front lines, dropping a marker, running back,"

Actually, this can be very fun. :D

+2 votes     reply to comment
FAS_Naota
FAS_Naota Jun 26 2009, 4:44pm replied:

Oh it is, but I find it more entertaining to recline upon my lofty throne of steel, far from the searching eyes and baleful screams of the myriad puppets at ground zero, reaping a bountiful harvest of the dead as my fingers fall upon the blackened metal keys which spell their doom. I play a haunting dirge upon my vast circular battery of gaping organ-pipes, each stroke calling forth a host of agonized screams amidst the shrill whine of descending shells - each a minuscule herald of my will. Come now, will you not add your own mortar tube to my black calliope of despair?

+2 votes     reply to comment
StealthSilver
StealthSilver Jun 26 2009, 5:05pm replied:

I will, once 156 is done downloading. ;)

+2 votes     reply to comment
awesomepossum
awesomepossum Jun 27 2009, 1:40pm says:

I like your faces!

+2 votes     reply to comment
EricFong
EricFong Feb 19 2010, 4:07am says:

I just punch the wall for too happy about saw the .50 cal sniper.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Contact
Send Message
Official Page
Firearms-source.com
Release Date
Released Jul 22, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Firearms: Source (Half-Life 2)
Firearms: Source Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Firearms: Source Team
Firearms: Source Team Developer & Publisher with 10 members