Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Hello FA:S community! We have some media from all fronts this update. First off, we have a new feature that will be included which is our Player Head Customization. So just like in the original firearms, you will be able to choose what your player will look like.
Posted by ShinobiNFC on Jun 25th, 2009
Hello FA:S community! We have some media from all fronts this update. First off, we have a new feature that will be included which is our Player Head Customization. So just like in the original firearms, you will be able to choose what your player will look like. For our first release candidate, we will allow you to choose between few different heads and different eye wear. The NVG monocle however is only given if you choose to load out with NVG's. This will be the case with a few items that you will see on our player models.
Next, we get to finally show off our M82A1, modeled by Thisismyname09 and Schmung, and textured by Dr.Hubbler. The M82A1 is not meant for the front lines and actually receives certain mobility penalties in FA:S. Unlike the M24 and the SR25, you can't run while scoped with this weapon. However, you will be able to crouch walk and prone crawl with it scoped. For those who like to dig in and sit back, with the bipod deployed you will be able to fire faster and with greater accuracy. This beast comes in at 21 credits, but if you see an enemy in light armor, one shot to the chest will bring him down instantly.
Thirdly, there have been quite a few map edits going on in the background, as usual. Our maps are one of our many assets that keeps evolving throughout testing. Here we have a few revisions of ps_crossfire. The area is the new blue spawn that has been almost completely redone to improve some gameplay issues as well as upgrading the aesthetics. A few other maps are also under going changes, like you may have noticed with last update's tc_rubble.
As a final note for our dedicated fans, we have recently created a Twitter account for FA:S. On the twitter account you will see less formal news and updates on average about twice a day. You can follow us @firearmssource, although if you are a Facebook Fan, you already get our twitter updates.