Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

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We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins.

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Welcome to another Firearms: Source news update! It has been a while since our last update due to a lack of new content and cracking down on balancing the mod. The past few months have been filled with map tweaks, weapon tweaks, and bug fixes. We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins. In the video, mainly you will just see him spanking the other testers with the M14 on ps_sand. If you want a nice 'ROFL' you can go ahead and get a glimpse of the b*tching that goes on during a typical day of testing and read the chat messages during the video.


We also have some screenshots that I grabbed from a demo on sd_mine. Behind closed doors, we are also working on wrapping up our feature list for RC1, and deciding what should be kept and what should be moved for RC1.X. We are trying to wrap up the mod in general, but unfortunately means that some features that we were hoping to make it wont be added until a later patch. But if you will recall, as we have posted in earlier news posts, we will continue supporting this mod for years to come. Well, enough blabbering, here are some screenshots!


Thanks for staying dedicated after all these years. We are almost there!

Comments
Emil_4444
Emil_4444

Woaw... O.O Amazing!
Great fu**ing awesome!

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emetalce
emetalce

Cant wait. This mod is looking awesome!

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clownytheclown
clownytheclown

Have a question... Will there be a iron sight for every weapon, and if yes will they have animations(cause this one doesnt have an animation)?

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ShinobiNFC Author
ShinobiNFC

There wont be aimpoints/scopes for every weapon, a few have aimpoints and a few have scopes.

We do have a 3D scope/aimpoint system w/scoped animations but it wont be in the first release. We need more time to refine it and don't want to hold up the release for something that might be perceived as a fairly cosmetic feature.

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Phott
Phott

Looks awesome, are you planning to implement head bobbing when rushing or maybe even a little when running to get away from the hl2dm feel?

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ShinobiNFC Author
ShinobiNFC

We actually do have that now in our current build (180), this video is from a slightly older one.

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Phott
Phott

Well I'm glad to hear that, can't wait to try this out.

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MrMattWebb
MrMattWebb

Looks like great fun.

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Sethen
Sethen

The gameplay from the video actually looks enjoyable. Hope to see this release sometime soon. :D

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56er
56er

You own with M14!

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Gregar
Gregar

i love that m14 sound keep it up

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Jesternz08
Jesternz08

Looks awesome, cant wait, there were alot of players, was that 24 or 32? with/without bots.

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Sorru
Sorru

It's a 32 player server, we have a large dedicated testing/dev team. We do not use bots for testing. Hope that helps :)

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AmazingRedd
AmazingRedd

release release release!! :D

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Curse231
Curse231

HOLY **** KEEP GOING I WANA PLAY SO BAD ! !

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Myloman
Myloman

Oooh, very nice indeed!

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Tron619
Tron619

finally now the mods want to come outs this year

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chris_sloany
chris_sloany

seems fun as ****!

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DreamOo
DreamOo

well guys so freakin hang on; this reallys seems to be good

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medve
medve

weapon bob still looks stupid

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Sorru
Sorru

The weapon bob can be controlled client side. So you can adjust it to your liking.

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c4Menace
c4Menace

Something seems wrong with the weapon animations. Its like in slow motion. The instant iron sight seems off as well.

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Zondigga
Zondigga

Those sounds need some work.

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dave_5430
dave_5430

Remember what I said before?

This is starting to look more and more like the firearms original, really awesome you guys... really...

BTW, are there really THAT many players/testers ? Or are there bots in the video?

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Sorru
Sorru

The devs play sometimes and the testing team has about 20-30 people. We generally test with about 20ish on a given test day.

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THElastNINJA
THElastNINJA

Very nice =)

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VulpineComplex
VulpineComplex

I really can not wait to play this mod. I loved the original to death.

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Tokoya
Tokoya

The gameplay looks incredibly smooth and fluid, I wouldnt suspect this was Source if I didn't know otherwise. I have a really high level of expectations for this

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Spenzerr
Spenzerr

do u guys have a general idea of a release date? even naming a month would make me happy

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Sorru
Sorru

Early 2010 most likely. We're just working on balancing gameplay and ironing out a few bugs.

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