Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

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We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins.

Posted by ShinobiNFC on Nov 13th, 2009

Welcome to another Firearms: Source news update! It has been a while since our last update due to a lack of new content and cracking down on balancing the mod. The past few months have been filled with map tweaks, weapon tweaks, and bug fixes. We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins. In the video, mainly you will just see him spanking the other testers with the M14 on ps_sand. If you want a nice 'ROFL' you can go ahead and get a glimpse of the b*tching that goes on during a typical day of testing and read the chat messages during the video.

We also have some screenshots that I grabbed from a demo on sd_mine. Behind closed doors, we are also working on wrapping up our feature list for RC1, and deciding what should be kept and what should be moved for RC1.X. We are trying to wrap up the mod in general, but unfortunately means that some features that we were hoping to make it wont be added until a later patch. But if you will recall, as we have posted in earlier news posts, we will continue supporting this mod for years to come. Well, enough blabbering, here are some screenshots!

Thanks for staying dedicated after all these years. We are almost there!

Post comment Comments
Emil_4444 Nov 13 2009, 1:11pm says:

Woaw... O.O Amazing!
Great fu**ing awesome!

+1 vote     reply to comment
emetalce Nov 13 2009, 1:20pm says:

Cant wait. This mod is looking awesome!

+1 vote     reply to comment
clownytheclown Nov 13 2009, 1:32pm says:

Have a question... Will there be a iron sight for every weapon, and if yes will they have animations(cause this one doesnt have an animation)?

+1 vote     reply to comment
ShinobiNFC Author
ShinobiNFC Nov 13 2009, 2:01pm replied:

There wont be aimpoints/scopes for every weapon, a few have aimpoints and a few have scopes.

We do have a 3D scope/aimpoint system w/scoped animations but it wont be in the first release. We need more time to refine it and don't want to hold up the release for something that might be perceived as a fairly cosmetic feature.

+2 votes   reply to comment
Phott Nov 13 2009, 2:33pm says:

Looks awesome, are you planning to implement head bobbing when rushing or maybe even a little when running to get away from the hl2dm feel?

+1 vote     reply to comment
ShinobiNFC Author
ShinobiNFC Nov 13 2009, 2:43pm replied:

We actually do have that now in our current build (180), this video is from a slightly older one.

+1 vote   reply to comment
Phott Nov 13 2009, 3:13pm replied:

Well I'm glad to hear that, can't wait to try this out.

+1 vote     reply to comment
MrMattWebb Nov 13 2009, 2:52pm says:

Looks like great fun.

+1 vote     reply to comment
Sethen Nov 13 2009, 3:34pm says:

The gameplay from the video actually looks enjoyable. Hope to see this release sometime soon. :D

+1 vote     reply to comment
56er Nov 13 2009, 3:55pm says:

You own with M14!

+1 vote     reply to comment
Gregar Nov 13 2009, 5:00pm says:

i love that m14 sound keep it up

+1 vote     reply to comment
Jesternz08 Nov 13 2009, 7:01pm says:

Looks awesome, cant wait, there were alot of players, was that 24 or 32? with/without bots.

+1 vote     reply to comment
Sorru Nov 13 2009, 7:48pm replied:

It's a 32 player server, we have a large dedicated testing/dev team. We do not use bots for testing. Hope that helps :)

+2 votes     reply to comment
AmazingRedd Nov 13 2009, 9:49pm says:

release release release!! :D

+1 vote     reply to comment
Curse231 Nov 13 2009, 10:51pm says:


+1 vote     reply to comment
Myloman Nov 14 2009, 12:43am says:

Oooh, very nice indeed!

+1 vote     reply to comment
Tron619 Nov 14 2009, 1:24am says:

finally now the mods want to come outs this year

+1 vote     reply to comment
chris_sloany Nov 14 2009, 2:02am says:

seems fun as ****!

+1 vote     reply to comment
DreamOo Nov 14 2009, 6:52am says:

well guys so freakin hang on; this reallys seems to be good

+1 vote     reply to comment
medve Nov 14 2009, 8:31am says:

weapon bob still looks stupid

+1 vote     reply to comment
Sorru Nov 14 2009, 11:07am replied:

The weapon bob can be controlled client side. So you can adjust it to your liking.

+2 votes     reply to comment
c4Menace Nov 14 2009, 4:23pm says:

Something seems wrong with the weapon animations. Its like in slow motion. The instant iron sight seems off as well.

+1 vote     reply to comment
Zondigga Nov 15 2009, 1:59am says:

Those sounds need some work.

+1 vote     reply to comment
dave_5430 Nov 15 2009, 7:49am says:

Remember what I said before?

This is starting to look more and more like the firearms original, really awesome you guys... really...

BTW, are there really THAT many players/testers ? Or are there bots in the video?

+1 vote     reply to comment
Sorru Nov 15 2009, 6:58pm replied:

The devs play sometimes and the testing team has about 20-30 people. We generally test with about 20ish on a given test day.

+1 vote     reply to comment
THElastNINJA Nov 15 2009, 9:02am says:

Very nice =)

+1 vote     reply to comment
VulpineComplex Nov 17 2009, 1:53am says:

I really can not wait to play this mod. I loved the original to death.

+1 vote     reply to comment
Tokoya Nov 19 2009, 5:25pm says:

The gameplay looks incredibly smooth and fluid, I wouldnt suspect this was Source if I didn't know otherwise. I have a really high level of expectations for this

+1 vote     reply to comment
Spenzerr Dec 5 2009, 2:33am says:

do u guys have a general idea of a release date? even naming a month would make me happy

+1 vote     reply to comment
Sorru Dec 13 2009, 2:13am replied:

Early 2010 most likely. We're just working on balancing gameplay and ironing out a few bugs.

+1 vote     reply to comment
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Released Jul 2010
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