Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Report article RSS Feed Modplay Gameplay Video

I hope all of you are getting excited about Firearms Source's release. With less than a week to go, we are starting to package the build and make sure it is ready for launch. Felipe "Stalk", founder of Modplay, recently tested Firearms Source with us during one of our stress tests and made a video showing some gameplay.

Posted by DysPatch on Jul 16th, 2010

I hope all of you are getting excited about Firearms Source's release. With less than a week to go, we are starting to package the build and make sure it is ready for launch. Felipe "Stalk", founder of Modplay, recently tested Firearms Source with us during one of our stress tests and made a video showing some gameplay. So, if you haven't seen it already, please head over to Modplay's Youtube or Moddb page to check out his latest mod gameplay video. He recently put together a 10 minute montage of Firearms Source that includes a variety of maps and weapons to give you a taste of what we will bring to release day. However, please note that somethings in the video are still in the works, like the HUD, and will look different on release day. So check out his video so I can stop rambling about the mod!


This weekend we are doing are last minute fixes, and doing our best to make sure the game is stable for release. We will be prepared to release a quick patch, a week or so after release, as all mods usually do. A reality of mod testing is that, unfortunately, we can't catch everything that may cause instability. But with that said, I assure you we will do our best to make sure everyone is able to run successful servers on release day. We will also try to release the Server Builds on Tuesday, so that people can begin to put up their servers prior to release.

Post comment Comments
zeldar
zeldar Jul 18 2010, 8:02pm says:

Awesome.

+6 votes     reply to comment
nobody_exec
nobody_exec Jul 18 2010, 8:34pm replied:

FA:SUM!

+3 votes     reply to comment
Xylemon
Xylemon Jul 20 2010, 1:43am replied:

Yes, indeed it is awesome

+1 vote     reply to comment
Hitelf
Hitelf Jul 18 2010, 8:17pm says:

cant wait :)

+1 vote     reply to comment
Spooboy
Spooboy Jul 18 2010, 8:28pm says:

I saw this on your page a long time ago. It looks really sweet and it changed my opinion on Firearms (from good to awesome :D). Thanks for showing it!

+1 vote     reply to comment
nobody_exec
nobody_exec Jul 18 2010, 8:39pm says:

hmm. those reloading animations are really short. you should at least add a boltpull when a mag is empty. would make it a lot more realistic

+1 vote     reply to comment
StealthSilver
StealthSilver Jul 18 2010, 9:12pm replied:

There is one. =)

+1 vote     reply to comment
nobody_exec
nobody_exec Jul 19 2010, 5:32pm replied:

really? i didnt see one in the video O_O. Well maybe im just blind.

+1 vote     reply to comment
Spenzerr
Spenzerr Jul 18 2010, 9:34pm says:

if your dying for more gameplay vids go here

Livestream.com

+1 vote     reply to comment
SweatbackSTEEN
SweatbackSTEEN Jul 18 2010, 9:38pm says:

i sure am excited

+1 vote     reply to comment
MARiN3
MARiN3 Jul 18 2010, 9:59pm says:

the gameplay vid looks really nice, do you think there is xfire support for this mod ?

+1 vote     reply to comment
soldiercfm
soldiercfm Jul 18 2010, 10:43pm says:

I can see a BIG issue with the g36c's idle animation. It seems really annoying for your gun to be drooping and moving left and right and when you shoot the gun snaps back to the center to fire. I really hope you fix that because that would also be very distracting to a person sitting still looking for moving targets.

+1 vote     reply to comment
soldiercfm
soldiercfm Jul 18 2010, 10:57pm says:

I can see a BIG issue with the g36c's idle animation. It seems really annoying for your gun to be drooping and moving left and right and when you shoot the gun snaps back to the center to fire. I really hope you fix that because that would also be very distracting to a person sitting still looking for moving targets.

*edit* Oh wait, I think I just noticed something vital. In the bottom left corner, the character appears to have had both his arms crippled. Is it possible that the weapon sway is the result of realistic crippled limb effect integration similar to the one seen in Fallout 3?

+1 vote     reply to comment
Mr.John
Mr.John Jul 19 2010, 1:53am says:

The animations are abit slow during magout/magin and some boltpulls. Their very calm and little aggressive.

+1 vote     reply to comment
Savci
Savci Jul 19 2010, 3:48am says:

Wait, so switching to another weapon and back makes sniper shooting time less?

Also, so ironsights/sights are just for the visuals, or they zoom actually / help aim?

And hey, the new Config menu looks neat :D Although I liked the static images more over models.

+1 vote     reply to comment
SteveUK
SteveUK Jul 19 2010, 8:49am replied:

No, it doesn't. If it's a bolt action, the actual bolting action has to finish. It's not like CS where you can just quick switch.

Only the G36C has sights for release, they actually help aim.

+1 vote     reply to comment
grzyb
grzyb Jul 19 2010, 8:26am says:

sweet!

+1 vote     reply to comment
PaperOnFire
PaperOnFire Jul 19 2010, 10:09am says:

Shweet

+1 vote     reply to comment
zaglis
zaglis Jul 19 2010, 12:04pm says:

YESYESYES!!

+1 vote     reply to comment
soldiercfm
soldiercfm Jul 19 2010, 5:13pm says:

So does anybody have an answer to my question?

+1 vote     reply to comment
FAS_Naota
FAS_Naota Jul 19 2010, 7:32pm replied:

What you're looking at isn't a feature of locational damage or anything of the sort, but just a plain old glitched animation cue. A gun or two in the game (I know the G36 and M60 for sure) has an issue where the "flavour" section of the idle animation plays in a constant loop right after it just ended. The intended behaviour is supposed to be like in any other FPS, where the gun uses either a very subtle idle loop or none at all for most of the time, and randomly calls the "flavour" animation (moving the gun around as if the player's arms were cramping up, flicking the scope guard, etc.) every 6-10 seconds when the player is standing still.

This will likely be fixed for RC 1.1, but we didn't considering it high priority enough to hold up RC 1's release with.

+1 vote     reply to comment
nige111
nige111 Jul 19 2010, 6:08pm says:

Is it just me or does the game look a lot more... bullet spongey than the original Firearms?

You used to take only a few shots before you died in the original, but here I see 20-30 rounds fired into someone to drop them with an M4, yet a single mac10 magazine can kill 2 guys?

+1 vote     reply to comment
[MI]Stalk
[MI]Stalk Jul 19 2010, 10:18pm replied:

I'm just going to be simple. The game is super hard. Your armor saves you. Be smart, or else you will die in a few shots. Be... a surprise.

+1 vote     reply to comment
FAS_Naota
FAS_Naota Jul 19 2010, 7:36pm says:

If you're talking about the M24, its current implementation is pretty awesome. The player can switch weapons right after firing it like you could in CS, but the next time they pull it out, they have to wait to cycle the bolt on it before they can fire it again. This effectively eliminates the quickswitch exploit while still allowing players to whip out their backup weapon at a moment's notice instead of being bogged down in long, uninterruptable animations.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Contact
Send Message
Official Page
Firearms-source.com
Release Date
Released Jul 22, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Firearms: Source (Half-Life 2)
Firearms: Source Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Firearms: Source Team
Firearms: Source Team Developer & Publisher with 10 members