Fix for FERR-UM 0.4 & SHOKER MOD 0.1
Oct 1, 2012 Full Version 3 commentsFix for a modification FERR-UM 0.4 & SHOKER MOD 0.1
Basic modifications included in the assembly:
"P-158 (Alfa)" - set and algorithm of solutions, forming a common system, the maximum aggressive to the player, simply put the game introduced a new group with its own system of relations, logic, routes, subject line. Her task is to find and destroy the Degtyarev.
"Green Mod" - from the modification used textures vegetation, monsters, as well as some of the sights of the grid with the subsequent processing of the graphic editor.
"LanseloT MOD By -D eath v.0.2 "weapons pack includes the models and textures weapons, adjustment and adaptation to the game S.T.A.L.K.E.R. "Call Of Pripyat"
Details:P-158 (Alfa) (Authors: Pavlov, reVision): the Key idea of creation - the introduction of unpredictability in a static plot of the base game, as well as introduction of unpredictability, revival AND-life, the return of atmosphere of the real life simulation. The Task of Alfa - prevent (stop) the player to achieve this goal.
The player is the only target of the Alfa.
Alfa live in parallel with the basis of the scheme and the line of the game, without interfering with the plot, without breaking any links typical line of the game.
Valid for all locations. Has its own rules. Has no other interests in the Zone, in addition to the destruction of the player.
LanseloT MOD By -D eath v0.2 (Author: -D eath): New models and textures M4A1 and M16A4 to the Call of Pripyat (Taken from Call Of Duty Modern Warfare 2), SPAS 12, SCAR-H, Desert Eagle, L86 LSW, FN 2000, LR-300. For certain types of weapons of several variants of camouflage. All the weapons configured including the coordinates of the aiming and reload animations, icons in the inventory, as well as available upgrade the mechanics of the game.
Green Mod (Author: Dzeri): the Texture of the vegetation in the locations Zaton, Jupiter, Pripyat. The texture of some of the monsters and partly sighting grid.
Used materials from the following modifications: Winter of Death: Ultimatum (Authors: Johann and Marsh Doctor), Black Sky MOD : ß radiation (Author: Abakant) and others.
Installation of modifications to a copy of the gamedata folder in the root directory of the game.
NOTE: the Recommended level of complexity - the MASTER, as a modification P-158 (Alfa) was developed exactly for this level, otherwise there may be problems with the script. A successful game.
Fix for a modification FERR-UM 0.4 & SHOKER MOD 0.1
As You might have guessed this cheat - menu for the modification of FERR-UM MOD & SHOKER MOD. Many seem to be very difficult passage of this modification...
As You might have guessed this cheat - menu for the modification of FERR-UM MOD ver.0.4. Many seem to be very difficult passage of this modification so...
Hottense mit de fix just copy and paste into your stalker directory. Peace
Author: Ferr-um Modification for the game Stalker "Call of Pripyat". This mod is an adaptation of weapons addon "Shoker Weapon Mod 1.0" to modify the...
Fix to the modification of the FERR-UM MOD ver.0.4. Corrects the error of simulation of the assault rifle AK-108 "Export" leading to a critical error...
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I keep getting the sil_57x28 BUG when traveling from Zaton to Yanov. I'm playing the Ferr-UM/SHOKER merge. I also dl'd and copied over the HOTFIX. This is an outstanding mod so far and I'm really looking forward to finishing it. Any help would be appreciated.
Try this
This folder "dynamics\weapons\wpn_addons" contains file "sil_57Õ28.ogf" rename to sil_57õ28.ogf it is case sensitive.
I read all the previous posts with Flaker having the same problem. I tried all the case sensitive name changes. It only changed it from "can't find model" to "can't open section".
My wpn_addon folder read as sil_57õ28.ogf, with the hotfix it changed to sil_57x28.ogf along with all of the references to it in the w_p90 and addon ltx files. I understand there's a Russian to English OS translation hiccup here in the files. Is there an easy way around that or can a I just cut the silencer out completely?
Perhaps after installing the HOTFIX for sil_57x28 bug had to start a new game and try to move to another location in the beginning of the game to check?
You have a problem in the transition from the location Zaton on Janov?" If the log errors about the lack of memory, it is possible to reduce the graphic settings to a minimum and try to move the location of Janov. It happens that the transitions to other locations with a lack of RAM is game crashes to desktop, in this case, you need again to restart the game by reducing graphics settings. If other error then write its log.
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : D:\prog_repository \sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpn_addon_sil_57õ28'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:69737365 nvd3dum.dll
This happens whenever I travel from Zaton to Yanov. Yanov starts to load like normal with the load bar, then crashes with that error report.
Im having the same problem as Asherandtasker with 12gig of ram ?
Just finished playthrough. Very enjoyable. Is is possible to make the last evacuation mission less chaotic? NPCs run ahead and get but I want to keep them alive.
I would prefer to have an option to go ahead on my own and clear the way.
BTW, I have decided to give my review after the next download of this mod has been released. For now, It`s frickin` awesome!