Basic modifications included in the assembly:

"P-158 (Alfa)" - set and algorithm of solutions, forming a common system, the maximum aggressive to the player, simply put the game introduced a new group with its own system of relations, logic, routes, subject line. Her task is to find and destroy the Degtyarev.

"Green Mod" - from the modification used textures vegetation, monsters, as well as some of the sights of the grid with the subsequent processing of the graphic editor.

"LanseloT MOD By -D eath v.0.2 "weapons pack includes the models and textures weapons, adjustment and adaptation to the game S.T.A.L.K.E.R. "Call Of Pripyat"

Details:P-158 (Alfa) (Authors: Pavlov, reVision): the Key idea of creation - the introduction of unpredictability in a static plot of the base game, as well as introduction of unpredictability, revival AND-life, the return of atmosphere of the real life simulation. The Task of Alfa - prevent (stop) the player to achieve this goal.
The player is the only target of the Alfa.
Alfa live in parallel with the basis of the scheme and the line of the game, without interfering with the plot, without breaking any links typical line of the game.
Valid for all locations. Has its own rules. Has no other interests in the Zone, in addition to the destruction of the player.

LanseloT MOD By -D eath v0.2 (Author: -D eath): New models and textures M4A1 and M16A4 to the Call of Pripyat (Taken from Call Of Duty Modern Warfare 2), SPAS 12, SCAR-H, Desert Eagle, L86 LSW, FN 2000, LR-300. For certain types of weapons of several variants of camouflage. All the weapons configured including the coordinates of the aiming and reload animations, icons in the inventory, as well as available upgrade the mechanics of the game.

 Green Mod (Author: Dzeri): the Texture of the vegetation in the locations Zaton, Jupiter, Pripyat. The texture of some of the monsters and partly sighting grid.

Used materials from the following modifications: Winter of Death: Ultimatum (Authors: Johann and Marsh Doctor), Black Sky MOD : ß radiation (Author: Abakant) and others.
Installation of modifications to a copy of the gamedata folder in the root directory of the game.

NOTE: the Recommended level of complexity - the MASTER, as a modification P-158 (Alfa) was developed exactly for this level, otherwise there may be problems with the script. A successful game.

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4 comments by Ferr-um on Sep 8th, 2014

In General decided to update its modification for the game Stalker CoP.

I think videos and screenshots clearly show the changes of the modification.

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Details on the website

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The effect of discharging and charging the battery for optical devices


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FERR-UM MOD ( Special version )

FERR-UM MOD ( Special version )

Dec 16, 2013 Full Version 38 comments

List of modifications included in the Assembly: Gun Pak from SGM 2.2 ( Build from ALBOR ) - Author: Albor aka Raccoon Lord of the Zone v. 1.1 ( Gode zone...

Ferr-um mod 0.5 & Absolute Nature 3.01

Ferr-um mod 0.5 & Absolute Nature 3.01

Dec 13, 2013 Full Version 9 comments

The author of the modification Ferr-um Used the following developments mods: Gun Pak from various modifications (Assembly) Lord of the Zone v. 1.1 ( Gode...

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Oct 1, 2012 Full Version 3 comments

Fix for a modification FERR-UM 0.4 & SHOKER MOD 0.1

"Lord zones" for FERR-UM & SHOKER MOD

"Lord zones" for FERR-UM & SHOKER MOD

Sep 28, 2012 Full Version 9 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD & SHOKER MOD. Many seem to be very difficult passage of this modification...

"Lord zones" for FERR-UM MOD ver.0.4

"Lord zones" for FERR-UM MOD ver.0.4

Sep 21, 2012 Full Version 9 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD ver.0.4. Many seem to be very difficult passage of this modification so...

HOTFIX for sil_57x28 bug

HOTFIX for sil_57x28 bug

Sep 4, 2012 Patch 2 comments

Hottense mit de fix just copy and paste into your stalker directory. Peace

Post comment Comments  (50 - 60 of 163)
MansoS Jan 19 2013, 8:22pm says:

Iam thinking adding the m82 (and a lot more guns xD )from <<Sgm 2.2 mod>> to Ferr-Um mod if am allowed to, its just for my use. And not for publishing any of it on the net.

So its like me, asking for permition to do it.
can i ? 0.0

+1 vote     reply to comment
Ferr-um Feb 7 2013, 12:19pm replied:

Yes. I'm not against. Especially if You are interested in this modification. If you have questions, please contact. Sorry for the late reply, a long time on this site is not come, the time was not free. Good luck.

+1 vote     reply to comment
MansoS Jan 9 2013, 9:28pm says:

I dont seem to find the other weapons of the mod... like the Aek or Scar or M60 etc... Only the New "Old guns" plus some more like p90, m249 etc ohh =( will they appear in pripyat ?

Ohh am using "ferr-um 0.4mod + shocker0.1

By the Way, nice mod, to much detail.. for my system, but i removed the extra textures and it runs fine, like very much. Thank you for your work

+2 votes     reply to comment
Ferr-um Jan 9 2013, 11:45pm replied:

Thank you. In the modification of ferr-um 0.4mod + shocker0.1 these types of weapons is: p90, the M249 and much more - In the modification of ferr-um 0.4mod very different kinds of weapons are, more here - are two different modifications in terms of weapons.

+1 vote     reply to comment
MansoS Jan 11 2013, 11:32am replied:

But you have files in your mod (Ferr-um 0.4 + shocker 0.1 ) with Wpn_files and textures of other weapons but how can i spawn them ? Do i really have to choose between your 2 mods ? Can´t you put all the weapons in 1 version ?

I was trying to declare on Script (God_table) those weapons (Scar, M60, M79, Minigun, M4a1, Aek, Saiga, etc) just to spawn them =/ using Lord Zones spawn menu.

I mean, they are there but they are not being used =( sad i must say. if you dont want to do it give me the details, ill work it out.

+1 vote     reply to comment
Ferr-um Jan 12 2013, 1:09am replied:

You will have to make a choice: set up one of two modifications. See the difference is that in one modification of the script upgrade weapons is made through the special pouches are You in the inventory, in other modifications in the standard manner, and so they were announced as two different modifications. Unfortunately I don't have enough time to put together all of the weapons from these two modifications, the same pattern upgrade weapons and I believe that it is not necessary. Originally I was planning to release two identical modifications in graphic terms, but with a variety of weapons, so choose what you like most. Good luck. I'm sorry if could not explain, knowledge of English minimum.

+1 vote     reply to comment
MansoS Jan 12 2013, 12:49pm replied:

"Its okay Ferr, no problem. Even so Nice modding you got there, very nice models and Animations(best part), and the shooter feel.

I would only add bonus levels just to wander around killing bandits/stalkers, and monsters =)

Thank you for explaining me the difference, i understood everything. Am not a "Grammar Nazi"

Sorry for double posting, i was not Logged in. =/

+1 vote     reply to comment
Ferr-um Jan 12 2013, 4:15pm replied:

The idea is great, but I'm unfortunately not all can do in modding))

+1 vote     reply to comment
michael_gears Jan 6 2013, 6:59pm says:

Thanks for the hard work! I really enjoyed SGM mod, it took almost 2 months to finish.

When can we expect 0.5?

+2 votes     reply to comment
Ferr-um Jan 9 2013, 1:16am replied:

I work in free time on it, so very slowly everything is done. About the SGM modification of this is thanks to its author Mykola Bolotov, the it professional understands the game Stalker

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Released Dec 12, 2013
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First Person Shooter
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