Total conversion mod that replaces the Rebellion with the New Republic, The Empire with the Imperial Remnant, The Zann Consortium with the Mandalorian Clans, and adds a new faction, The New Sith Empire. Revamped Galactic conquest maps as well as skirmish maps are included along with a few new ones. The Focus of this mod is to make the base game larger and more tactical as you will have to alter your fleets and tactics to match those of your various opponents.

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Long time no see everyone! The long absence was unfortunate, but has given the team plenty of time to fine tune this update for you all. And without further ado, here are all the changes coming with this update!

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New skirmish maps:

Space -

Yavin Conflict, Terra Nova, Coruscant Siege, Shipyards of Sluis, Melting point, Arrival at Helska, 3 Way tie, Vergesso Blitz, Korriban Incursion.

Land-

Jakku wastes, Gungan grasslands, Mustafar bastion, Kamino offensive.

I hope to recreate this location in a very large skirmish map, you guys in?

Working on making a large skirmish map based off of this Jakku location. You guys hyped?

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Bug Fixes:

- Command points not capturing, being missing, or not giving extra pop cap.

- Aeten II having an infinite loading screen along with several other minor planets.

- Certain ground maps having props or structures missing.

-Indigineous units not attacking correctly or only working for one faction.

- Many, many and I mean MANY text and icon fixes.

- Multiple small bug fixes, many non-gamebreaking.

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Gameplay changes:

- Comm satellites must be built if you wish to purchase and use combat upgrades, Heroes, and unique units.

- Shipyards must be built in order to begin production of the assosciated unit. (Eg: Frigate shipyard in order to build corvettes and frigates, Cruiser/Destroyer yard in order to build destroyers and light capitals, Capital shipyards to build true capital ships, and finally Massive shipyards in order to produce super units.) Capital and Massive shipyards can only be constructed on certain worlds, like Mon Calamari or Fondor.

Standard frigate shipyard with an Immobilizer and nebulon docked.

Example of on the new shipyards coming with this update.

- Certain units require a named Hero or planet to be constructed. (This part is up for you guys to discover. ;D) And other units cannot be built, they are all you get of that type of unit. (Think outdated ships and units, or minor heroes.)

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Balance Changes:

- All Capital ships have had their hardpoints and damage values changed to match each other as well as to match established lore.

- Multiple units have had their weapons or hardpoints changed. (EG: AT-STs, Rejuvenators, Victory SDs...)

- All factions have had their resource structure costs and upgrades match, as well as having identical income values.

- Weapon and Armor types have been changed to better unify weapon and vehicle types.

- Mandalorian starbase has had its 'superweapon' removed, and instead now has the cannon autofire when unlocked. Range and damaged has been changed accordingly.

- All factions now have the same pop cap.

- Pirate and neutral factions have had their units and damage scaled accordingly.

Just a small glimpse of what the neutral planets might have to ruin your day.

Just a glimpse of what you might encounter on neutral worlds. And they're going to ruin your day.

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Unit list:

(This is going to be long... apologies.)

New Republic:

- Space

X-Wing Squadron, Y-Wing Squadron, A-Wing Squadron, K-Wing Squadron, E-Wing Squadron, Zebra Starfighter Squadron, Defender Starfighter Squadron, CR90 Corvette, DP20 Gunboat, Nebulon-B Frigate, Nebulon-B2 Frigate, Corona class Frigate, Republic Cruiser, Republic 418, Quasar Fire, Alliance Assault Frigate, Rejuvenator Destroyer, Majestic Heavy Cruiser, Victory II Star Destroyer, Republic Class Star Destroyer, MC90 Cruiser, Nebula Star Destroyer, Endurance Star Destroyer, MC80c, Strident Star Defender

- Land

Republic troopers, Republic Plex troopers, Spotter droids, T1B Hovertanks, T2B Hovertanks, Republic Commandos, Jedi Knights, T3B Attack vehicle, AAC Siege tank, Gallofree HTT, T4P MBT, V-Wing ASF, MPTL, Gargantuan Mobile Fortress.

Imperial Remnant:

- Space

TIE Fighter Squadron, TIE Bomber Squadron, TIE Droid Squadron, I-7 Howlrunner Squadron, A9-Vigilance Squadron, X9 Star Wing Squadron, TIE Scout Squadron, TIE Phantom Squadron, TIE Defender Squadron, TIE Interceptor Squadron, Skipray Squadron, Vigil Corvette, Victory Gunship, Acclamator III Frigate, Immobilizer 418, Vindicator Cruiser, Dreadnought cruiser, Victory I Star Destroyer, Victory II Star Destroyer, Venator Star Destroyer, Procurator Battle Cruiser, Bakura Class Destroyer, Secutor Super Carrier, ISD I, ISD II, Allegiance Star Destroyer, Mandator II, Executor Class Dreadnought.

- Land

Storm Troopers, Plex Troopers, Probe Droids, AT-PTs, Scout troopers, Scout trooper snipers, Dark Trooper phase I, Dark Trooper phase II, Imperial Commandos, Century Tanks, IFTX hovertanks, AT-STs, Imperial Commanders, 2M hovertanks, Juggernought APC, SPMATs, AT-AAs, AT-ATs.

Mandalorian Republic:

- Space

Dunelizard fighter Squadron, Bev-Beviin bomber Squadron, Adenn Interceptor Squadron, Gladiator Squadron, Bes'Gar Bomber Squadron, Starviper Squadron, Kyr'Galaar SSF Squadron, Crusader Gunboat, Guardian Assault Frigate, Mandaven Cruiser, Hes'Kud Interdiction Cruiser, Skira Class Carrier, Ram'Or Heavy Destroyer (Name changed.), Vengeance Class supression Cruiser, Ak'Salaar Light Destroyer, Phalanx Heavy Cruiser, Krayt Class Battlecruiser, Kedalbe I, Kedalbe II, Kandosii Class Dreadnought.

- Land

Militia Squad, Assault squad, Mandalorian Ranger, Mandalorian Heavy Squad, Veteran Squad, Legionnaire Platoon, Vornskr carnivore Pack, Grattler tank company, Basilisk flight, F9TZ Assault Transport, MAL company, MZ9 Turbolaser tank, Canderous Tank company, Mandalore Mobile Fortress.

Sith:

- Space (Names will be sparse. Working on better and canon names.)

Interceptor Squadron, Fighter Squadron, Bomber Squadron, Heavy Fighter Squadron, Scout Squadron, Nssis fighter Squadron, Fury class Corvette, Raider Corvette, Assassin Gunboat, Dashade Assault ship, Sith Destroyer, Culler class Frigate, Terminus class destroyer, Gage class Transport, Galaxy class Destroyer, Immobilizer 418, Retribution class Battlecruiser.

Quick image of most of the Sith fightercraft.

Different types of Sith fightercraft. All fast with lots of firepower. Crumbles like tissue paper though.

- Land

Sith trooper squad, Sith scout trooper squad, Sith heavy squad, Vornskr carnivore Pack, Nightsister coven, Sentinel battledroid squad, MK8 Combat droids, Droideka mkII Squad, AT-MLs, siege Tank, Artillery droid Squad, Sith Wardroids, AT-MT.

*Sigh of relief*

Well. That was a mouthfull. I hope you guys enjoy this... lengthy update. In the future I hope to cover more about what's coming in this update, as well as showcasing more about several of the new features and units. (hopefully more about several units not shown in previous images.)

Any questions or requests you guys have are welcome.

Cheers!

~Darth_Raius

Unit list, long since due.

Unit list, long since due.

News

Compilation of all of the current ships in the mod. Ground unit list to come later on.

News so old.....

News so old.....

News

Mod not dead, GrandAdmiralLeLach returning to active development

Delay

Delay

News

Hardware malfunction causes unexpected and detrimental delay.

Bugs And exciting news!

Bugs And exciting news!

News 1 comment

A current list of major and minor bugs, new units being added, and a small announcement.

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Fear the Dark Side.bat

Fear the Dark Side.bat

Patch 7 comments

I am so sorry about this, I did not realize that the original file did not come with the .bat file. It is completely my fault and I apologize for anyone...

Beta Patch 1.3

Beta Patch 1.3

Patch 2 comments

First patch. Installation instructions: Open archive into FearTheDarkSide folder, place files from the folders in the archive in their corresponding folders...

Fear the Dark side Beta 1.2

Fear the Dark side Beta 1.2

Demo 9 comments

First (working) Beta of Fear the Dark side. IF there are major flaws I will release a patch fixing the issues. A big thanks goes to the whole mod team...

Fear The Dark Side Skirmish (Does not work)

Fear The Dark Side Skirmish (Does not work)

Demo 16 comments

Alpha build of the new space skirmish game, still experimental, but functions quite well. We will update occasionally to respond to bug reports, so keep...

Post comment Comments  (0 - 10 of 184)
Guest
Guest - - 690,786 comments

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Mr.-D
Mr.-D - - 735 comments

galactic conquest ground invasion has 0 unit limit

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Guest
Guest - - 690,786 comments

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vesmirnykos
vesmirnykos - - 1 comments

i cannot lunch game after moving mod files into FoC folder :/ it says cannot find D:\Steam\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe but i have it in files

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GunNutBrony
GunNutBrony - - 72 comments

Is this mod going to be uploaded to the Steam Workshop? I'd install it manually but I don't trust my technical skill to do so without ******* something up.

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Deh_Canadian_Jedi Creator
Deh_Canadian_Jedi - - 24 comments

There's a possibility of doing that once the Moddb version is out.

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Guest
Guest - - 690,786 comments

What news about the Crozius Empire?

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Darth_Raius Creator
Darth_Raius - - 465 comments

The what empire?

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BagaturKhan
BagaturKhan - - 7,886 comments

New version?

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Deh_Canadian_Jedi Creator
Deh_Canadian_Jedi - - 24 comments

From what our Lord has been saying, it should be relatively soon.

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BagaturKhan
BagaturKhan - - 7,886 comments

Okay lets wait )

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