Total conversion mod that replaces the Rebellion with the New Republic, The Empire with the Imperial Remnant, The Zann Consortium with the Mandalorian Republic, and adds a new faction, The New Sith Empire. Revamped Galactic conquest maps as well as skirmish maps are included along with a few new ones. The Focus of this mod is to make the base game larger and more tactical as you will have to alter your fleets and tactics to match those of your various opponents.

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New Republic
K-Wing Squadron,
E-Wing Squadron,
X-Wing Squadron,
Y-Wing Squadron,
A-Wing Squadron,
B-Wing Squadron,
Corellian Gunboat,
Corellian Corvette,
Quasar Fire,
Nebulon B Frigate,
Nebulon B2 Frigate,
Nebulon C Frigate,
Alliance Assault Frigate MkI,
Alliance Assault Frigate MkII,
Bothan Cruiser,
MC30c Frigate,
Liberty Cruiser,
MC80c,
Home One,
Nebula_Star_Destroyer,
Strident_Destroyer,

Imperial Remnant,
I7 Howlrunner Squadron,
TIE Scout Squadron,
TIE Defender,
TIE Interceptor,
TIE Fighter,
TIE Bomber,
Imperial CR90,
Carrack Cruiser(soon to be replaced by the lancer),
TIE Phantom Squadron,
VictoryII Gunship,
Nebulon B Frigate Empire,
Strike Cruiser,
Interdictor Cruiser,
Victory Star Destroyer,
Gladiator Star Destroyer,
Modular Task Cruiser,
Vindicator Cruiser,
ISD I,
ISD II,
Allegiance Star Destroyer,
Admonitor Star Destroyer,
Accuser Star Destroyer,
Venator Star Destroyer,
Executor Super Star Destroyer,

CIS holdouts,
Vulture Droid Squadron,
Scarab Droid Squadron,
Hyena DroidBomber Squadron,
Droid Trifighter Squadron,
CIS Picket,
Munificent frigate,
Recusant Patrol ship,
Geonosian Destroyer,
Recusant Destroyer,
C9969 Carrier,
Providence Cruiser,
Wavecrest Frigate,
Lucrehulk Battleship,
Lucrehulk Carrier,

Mandalorian Republic,
Kyr'Galaar Squadron,
StarViper Squadron,
Dunelizard starfighter Squadron,
Gladiator Squadron,
Crusader Gunship,
Marauder Missile_Cruiser,
Trakad,
Harrier Frigate,
Mandaven Cruiser,
Vengeance Sniper Frigate,
Lictor Assault_Carrier,
Paladin Cruiser,
Phalanx Frigate,
Kedalbe Battleship MK II,
Krayt Class Destroyer,

Sith Empire,
Sith Bomber Squadron,
Sith Interceptor Squadron,
Sith Fighter Squadron,
Sith Scout Squadron,
Sith Heavy Fighter Squadron,
Nssis Fighter Squadron,
Longhorn Cruiser,
Assassin Corvette,
Raider Corvette,
Harbinger HSD,
Dashade Frigate,
Derriphan Frigate,
Sith Interdictor,
Inquisitor Destroyer,
Centurion Destroyer,
Harrower mkI,

Harrower mkII,

The Harbinger

Enjoy this ship list and have fun speculating on what some of the odd names might be. :D

~Darth_Raius

News so old.....

News so old.....

News 0 comments

Mod not dead, GrandAdmiralLeLach returning to active development

Delay

Delay

News 0 comments

Hardware malfunction causes unexpected and detrimental delay.

Bugs And exciting news!

Bugs And exciting news!

News 1 comment

A current list of major and minor bugs, new units being added, and a small announcement.

Fear the Dark Side.bat

Fear the Dark Side.bat

Patch 4 comments

I am so sorry about this, I did not realize that the original file did not come with the .bat file. It is completely my fault and I apologize for anyone...

Beta Patch 1.3

Beta Patch 1.3

Patch 2 comments

First patch. Installation instructions: Open archive into FearTheDarkSide folder, place files from the folders in the archive in their corresponding folders...

Fear the Dark side Beta 1.2

Fear the Dark side Beta 1.2

Demo 11 comments

First (working) Beta of Fear the Dark side. IF there are major flaws I will release a patch fixing the issues. A big thanks goes to the whole mod team...

Fear The Dark Side Skirmish (Does not work)

Fear The Dark Side Skirmish (Does not work)

Demo 16 comments

Alpha build of the new space skirmish game, still experimental, but functions quite well. We will update occasionally to respond to bug reports, so keep...

Post comment Comments  (0 - 10 of 117)
Bl@nk
Bl@nk

Cant seem to play as the New Sith Empire. when i try to select it in GC it doesnt allow me to select advanced options or click the start button to start.

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Darth_Raius Creator
Darth_Raius

The sith empire is currently not playable in GC, I am working to enable them, even if it is only in one scenario.

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LordDarion
LordDarion

Can't play space combat in GC o.o

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Darth_Raius Creator
Darth_Raius

What do you mean, like you can't load it or that it just isn't working?

Reply Good karma+1 vote
LordDarion
LordDarion

It just reloads everytime you press "Begin" to enter space combat

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Darth_Raius Creator
Darth_Raius

I've noticed that that happens with certain planets. Do you remember which one that happens on?

Reply Good karma+1 vote
DJSparky11
DJSparky11

Love the mod, but conquest is severely broken when attacking planets on land, none of the reinforcement zones or any of the turret pads appear, which makes battles on land impossible unless you can use a single unit throughout the entire invasion (could only just do it when using the gargantuan platform). I hope you will fix this in the next version, but I'll keep playing skirmish until then! :D

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Darth_Raius Creator
Darth_Raius

In the readme I believe I referred to GC being very broken. I am working on a fix for the problem, issue is that I have no idea what is causing the issue. I'm around 99% sure that it is the Markers.xml causing it, but have found no issue with the code. Whatever the issue is, it also affects skirmish as it does not add any additional unit cap on the ground after claiming a zone. Very strange indeed.

Reply Good karma+1 vote
Darth_Raius Creator
Darth_Raius

I believe I have solved the issue. I literally just had to delete an outdated faction file. This will be deployed when the next version is released.

Reply Good karma+1 vote
ivanyaelobregon
ivanyaelobregon

Esta muy bien el mod

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