Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

ah damn, forgot to set a clock in to the metalframe on the wall. it will show then the real ingame time :)

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Raygoza
Raygoza - - 1,639 comments

Why not the real time and thus confuse players?

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pvcf Author
pvcf - - 4,943 comments

i have two options for clock: real PC time or real Ingame time. for better immersion and taking care of real day night change, i choosed ingame time. atleast it gives me possibility to inform the player about the time (maybe senseless because he can turn on the time in HUD).
theoretically i could insert missions which are timebased, but i'm not sure about, because in farcry2 and gta3 SA i absolut disliked shops which are closed at nigt, so i think also such missions would suck. but atleast this mod is coming together with my devkid which is free for all farcry modders, so everyone who do a little map with, can choose byself about such things and use it or not. the possibility is build in, together with easy triggers. for example in map pripyat i use this clock system to let ressurect zombies at evening (if player does not burned them or killed them with headshot). or you can just connect on such times rescue helicopters or reinforcements: then the player also urgently needs ingame time.

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