Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

this is a typical example how the slot/invetory system works in action :D jack actually have two slots and is equippet perfect for get the traktor in action, but what next? throwing wrench or jerrycan away to make free a slot for a weapon? if yes, what you would need next if your traktor have engine or fuel problems? this is exactly what i try to do: force the player all the time think about his plans and what he do with his equipement depending on his mission. i'm really curious if this will work for the players or not ^^ my goal in missiondesign is, to offer always more intresting items/weapons than you actually can hold or transport.

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