Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
first test how the collectibles icons look really ingame.
i'm actually thinking about to give the option in menu for a fadeout or a alpha value slider or make it outomatic autfading and only visible if player changes weapons or something like that. i fear the screen is to overloaded. i personally like more a "clean" and functional hud.
You could allow options for several possibilities, static, sliding, fading and possibly some more.
roger that, will do !
You could let players choose what they want to see. In some games there is an option to turn of weapon hud, player info hud and etc. Maybe you could do something like this, if it's possible
the complete weapon hud and energy and grenade bars/icons are already totally customizable in menu, but the icons on left side on screen, from diving mask and up, is currently not part of this system. maybe i can simply connect them with the already existing weaponhud settings, i think it will the quickest way for me.