Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

spoiler warning in picture, maybe you better dont read it (but its not really story related text included).
still working on, but i can't show new screens because i work mostly on storytelling and play and test it again and again and over again, since one week -.- intresting detail: the first shown part, (some kind like the opening, which is maybe ~10% or less of the map gameplay), took me, with cheat (godmode), with knowing the exact shortest ways and without exploration, 49 minutes (like speedplay). i'm a little bit surprised about this and it can be that the plain testing of all the whole missions in this map alone will exceed any timelimits i have given to me for release :/ will see.
the picture shows the now final story or mission log, it try's to capture all relevant informations taken from onscreen messages, missionscreen and voice conversations. technically the gamedesigner have to do NOTHING to achieve this log, its done and sorted and colored automaticly in background and saved also in savegame. so, if you loose the english text during spoken dialoges, you can read it then later here and search for missing hints.
i also have included now a automatic failsave tagpointsystem: every missiontrigger have also a tagpoint, which will be shown if player does not solve the mission in a given time (because he does not find the location due to text misunderstandings or by traveling / exploring the wrong locations). so, if a normal 2-3 minutes way time is assumed by me, the accidental tagpoint will be enabled after 12 minutes on radar. this is now done automaticly and i dont have to care for every mission for such things.

in the missinlog is currently a very long movieseq missing, which is only spoken currently, so before the truck robbery a long text will be included soon (as text, its complete spoken and recorded, for female and male player characters).

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