Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
So much objects...
the actual devkid can handle a nearly unlimited amount of physicalized entities and / or AI, so i can really throw in every scene what ever i like or comes into my mind :)
How it work and how did you make it ?
virtual update tables with autoactivate and deactivate depending on distance for AI, entities and vehicles. this routine needed all in all about 1 year of research and coding and was very complicated to invent and get it bugfree and save/load stable, but finally it seems to work and pay off. the actual screenshots from map "desertbase" are totally made with simple entities, instead of brush's. around 1.600 simple entities placed (buildings, fences, props, towers, steers). its not possible to reach that visual quality with that FPS cound with brushes because of the brush-LOD bug i discovered some weeks ago.