Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

still implementing the mission trigger chains and test and play and test and play... create ingame Sequences for Objects which player interacts with, create sounds, add some small codelines (not much, maybe 1-2 lines each days, only small and minimalistic changes)...
tried today a speedrun without enemies and without submissions for the first ~30% of implemented missions (on this map!), including driving a vehicle i needed about 53 minutes, (remember, without enemies, without dying, without exploring, just running the shortest possible ways : speedrunning).
for this single map this means the whole thing will need about 3-4 hours for a single playtrough with a good knowledge of the map and knowing all enemies and secrets (without exploring!). i was not sure how much this is so i watched now walktroughs from The Delta Sector, Matto3, Matto4, Farcry1 speedruns and i'm very optimistic that this actual Map i'm working on, will take serious longer time than the mentioned MODS before and be much longer than each original Farcry Level, (which have speedruntimes with something around ~14 minutes / Map) (TDS ~ 24 minutes / Map).

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tnlgg
tnlgg - - 343 comments

Interesting.

3-4 hours of fun + more if exploring.

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pvcf Author
pvcf - - 4,943 comments

i hope its more or less a week fun, i personally need about 10 times longer than the speedrun guys :)
for the first TDS level i needed 1-2 weeks :D same for matto3, but this was caused by a wrong patchlevel (1.1) i have had, so no savegames were working and i have had to restart the game after every death. was very exciting :D playing than later matto3 with correct patchlevel and working savegames was like a cheat and a easy parkway-walk thrue.
i have this in mind and thats why i have inserted the timebased save-hotkey. so you can save the game at any time you like, but not so often, so its better to use this hotkey for a "good night i go sleep key and play tomorrow" than a walk-save-walk-save-walk-save system.
i think i will offer in this map some savespots in sleepinghuts, so i can keep the feeling of surviving, sneaking and exploring.

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