Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

this is where you can steal a vehicle if you dont like to go by your own feet anymore. standart conditions like eleminate guards, find a wrench, repair vehicle, find fuel, trasnport jerrycan with fuel to vehicle, refuel vehicle... just standart vehicle RPG elements :)
i actually thinking about add a additionally door puzzle, so you also have to break in, or is this just overkill for a vehicle ?
or you just leave it alone and proceed wandering :)
i actually think about to add gates and a door-puzzle. or is this overkille for just a vehicle ?

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Raygoza
Raygoza - - 1,639 comments

A puzzle might break the immersion, maybe more of looking for the keys and perhaps have tools for things you'll need.
I suppose that for some actios maybe some skills you can improve, either by adding points as you level up, or simply as you do more of those things and you can exclude the level up thing.

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Raygoza
Raygoza - - 1,639 comments

I mean like needing a knife to open cans and that knifes or other sharp objects need to be kept sharp.
Consider throwing knifes as well.

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pvcf Author
pvcf - - 4,943 comments

thank you very much for your input, Raygoza. have sleeped about your suggestion and came up with following:
-a minigame for opening closed doors with trainable skill should be possible and will be included in devkid, but not for this map (in fact i doesnt have many doors here and this map is not part of the real game).
-it wont be a trainable weapon, i have something in mind like "oilimperium", drill for oil Youtube.com 7.33 min, how exactly it would be is not yet designed in my mind, but it will happen only on a very small part of the screen, so you dont loose the immersion
-it will fit perfectly in the I.G.I. gamestyle i want to achieve: open silently locked doors depending on trained skill: perfect!
-thinking twice: knife as weapon sounds perfect, or i invent a new key-unlocking weapon, which steals a weaponslot and can't be used as melee weapon, so player have to think twice if he want to waste his weaponslots with such a tool.

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tnlgg
tnlgg - - 343 comments

Looking good.

Yes it would be overkill.

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pvcf Author
pvcf - - 4,943 comments

thank you tnlgg! have written something above what came in my mind about Raygoza's input over the last night.

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