Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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finished vegetation, first roof's are setted up and walkable and intresting (first picture). finished 4 different trafo station which can be repaired for 4 different streetlight areas.
filling up indoor rooms for player with pickable items (rucksack), food, savespot. also tested first ingame savespot and its working fine, but i have a little bug: after loading and day fast forwarding the clearing clock runs backwards from 14.00 oClock to 1.00oClock, then it turns back and runs fine checked also the ability to play it from third person perspective view and it worked very fine , even indoors
Very nice, I like those background hills.
How about access into the NPP? ;)
thank you 8) what did you mean with NPP ?
Nuclear Power Plant
there is none in that map i got from skx.
there is only a picture from it for horizoncover.
Ok, nevermind. I though you've mentioned something about it on Crymods.
yeah, i mentioned it for story background, like: we have a npp, but as theoretically one (blow it up in background).
That lens flare is insane!
no worries, its only on screenshots strange, it feels total right ingame, you never see them so static.