Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

1 / 5
finished vegetation, first roof's are setted up and walkable and intresting (first picture). finished 4 different trafo station which can be repaired for 4 different streetlight areas.
filling up indoor rooms for player with pickable items (rucksack), food, savespot. also tested first ingame savespot and its working fine, but i have a little bug: after loading and day fast forwarding the clearing clock runs backwards from 14.00 oClock to 1.00oClock, then it turns back and runs fine checked also the ability to play it from third person perspective view and it worked very fine , even indoors

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Vikom
Vikom - - 612 comments

Very nice, I like those background hills.
How about access into the NPP? ;)

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pvcf Author
pvcf - - 4,943 comments

thank you 8) what did you mean with NPP ?

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Vikom
Vikom - - 612 comments

Nuclear Power Plant

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pvcf Author
pvcf - - 4,943 comments

there is none in that map i got from skx.
there is only a picture from it for horizoncover.

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Vikom
Vikom - - 612 comments

Ok, nevermind. I though you've mentioned something about it on Crymods.

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pvcf Author
pvcf - - 4,943 comments

yeah, i mentioned it for story background, like: we have a npp, but as theoretically one (blow it up in background).

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haawok
haawok - - 180 comments

That lens flare is insane!

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pvcf Author
pvcf - - 4,943 comments

no worries, its only on screenshots strange, it feels total right ingame, you never see them so static.

Reply Good karma+3 votes
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