Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf Nov 27 2012, 4:22pm says:

added foot prints also for snow materials, have inserted a new code which moves down the weapon if player is sprinting (idea and first realized in Killing Time by Szczekus )
most of the shown area is 3 years old and will be polished by replacing all the object with new models / buildings / stuff. (especially the big fenced camp which you have to infiltrate needs rebuild with extrem better objects XD)

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Vikom Nov 27 2012, 4:31pm says:

Does the snow material change driving? You know, worse breaking, slower acceleration...

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pvcf Author
pvcf Nov 27 2012, 5:01pm says:

yes, its defined in each material, pls look in scripts/materials/mat.materialname and search for friction.
for some unknown reasons cryengine change the global friction scale in every level, so you can adjust it also in ClearingWorldTrigger (globalfriction scale) in each level. so, for a racing game you can adjust Oil patches on street or whater lages which all changes the driving abilities by touching it for each wheel.

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some screenshots from third level in opcl :) best is maybe to save jpg to your disc so you can zoom in every tile.

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Nov 27th, 2012
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