Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
this is a little show in how such a building is done / reworked.
first i took the b94 object from tnlgg's russian building pack (link how it have looked is below in this text), and reworked the texture to get rid of this death look.
than i disliked the windows, so i loaded the object in 3dsmax and splitted the windows to a new mesh.
after that i disliked the roof shader, and i splitted them too.
in game mode i have seen that the light does not work correct, so i splitted up the frontmesh and maked it darker in diffuse source color.
the next day i was thinking about how cool it would be to let player go inside the building, but it was ofcourse empty :D so i "opened" the doors (-->meshsplit) and then i created all the walls, floors, ceilings, stairs you see here. (one day work). now i need to fill the rooms up.
Moddb.com
sorry for lowest texture grafic quality, but i have to shot them from editor and editor is set to low because of heavy memory problems.
i like how you speak about how you get things done and how complicated stuff can be. it really helps following progress :)
thank you :) it's even much more complicated but you get the idea whats behind for example the yesterday posted cinema indoor floor screenshot, it needed about 3 days before i could even think about to starting to fill this indoor area :D