Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
generic indoor room, i try always to give every room a "sense". i absolutely dislike empty rooms with a single crate and a shelve with a amunation box stored in.
btw, this is a 2years old screenshot and you see the planned weapon skill system, where i have worked very, very long time at ... unfortunately its currently deactivated due to some engine limitations (missing sourcecode from crytek).
so i will probably dont have weaponskill training :(
my plan was to individualize a player weapon by trainable things like accurateness and reloadspeed.
only reloadspeed is working, accuretness not.
but its also now deactivated (i think its not much enough to call it "trained skill" and show it like that at hud.