Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
things you never will see in the final mod but worth to see them or funny to notice :)
www.reflex-studio.com/clearing/screenshots/opcl_funny_devpix.zip 10mb
for example this one is a devkid engine testshot. i imported the vanilla level "fort" to clearing devkid, switched on day night trigger and FPS scalemode.
the result is a broken sky (no skytextures), broken watershader and a (still existing) ammo item collect bug which shows three times the binoculars together (!) with batteries (and in opcl binoculars does not need batteries ^^ bats are only for flashlight).
however, beside the bugs this screenshot is so epic and athmospheric... look inside the linked zippackage to see what happens else in level fort and on other levels in opcl.
unfortunately i'm to lazy to comment every picture, so, if you have questions, post a comment with the picturename and i'll tell what happens :)
you can also request pictures from levels / states, just ask!)
this is epic)
thank you 8) atleast that bug inspired me to rework the whole sky-fog and weather system to have such effects in my mod on random weather events :)
Fort never looked so good before.