Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
after heavy engine debugging / optimisation, i always have to test if all is still working like it should be.
in this case, this bastard refuse to stop and i have actually no idea why, because i totally did not altered anything in code which belongs to a elevator :D
but this keeps modding intresting ... if all would work instantly it would be surely boring :D
edit:
ah: the onscreen message shows a table with entities which are actually in the devkid entity streaming system active and are updated.
this is what i have recodet the last 2 weeks. before it was ~2500 of ~5700 entities on the map.
goal was to reduce the CPU load, just to run now all the time in the GPU limit -.-
aaaaand fixed :D it was my last rope-addition, but this elevator does not use a rope but the scripts anyway tried then to remove it as the elevator reaches his goal. but no rope and ---script crash..
Man I haven't checked your progress in a while. Everything keeps being so impressive, I love it. Great work so far! I'll keep checking from time to time or else I'm out of vocabulary to describe your good work