Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
i slowly started to redo the hangar ( www.moddb.com/mods/farcry-operation-clearing/images/farcry0614 ). after some hours of work and a "savecrash" (cryeditor saves the file but "forget" the main level.xml file -.-), i have had to do it again some hours and it's harder than i was thinking. there is a bug in flareproc shader which does not allow it to use for bigger meshes, so i have had to model for each broken rooftile hole a object which creates the illusion that the sun is shining behind the wall (which isn't, this scene is actually indoors).
will proceed on this hangarscene, it's still not as good how it could be in cryengine :)