Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

i currently put some effour in shadow drawing on my borrowed nvidia card. this is the best result i could achieve (whithout AF & FF). before the shadows was very, very very ugly in comparison to my old broken AMD card.

you see also new tweakings for texture quality "low" (which is choosed here). i found some things to keep the texture layer lighting still good which results in good looking surfaces overal. before that, the toweres in background were glowing ugly white and the walls did not reflect sunlight correct.
remember: AF, FF, texture and bumptexture settings are set to low and off, so this is the worst setting you can achieve (particle, light, shadow are very high).
this settings are important vor users who have a 32bit OS with low system memory, lets say 2gb (which is minimum for OPCL).

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tnlgg
tnlgg - - 343 comments

The grass is way to bright,should be darker so it fits that big tree.

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pvcf Author
pvcf - - 4,943 comments

agree! will see if i can do something! but the tree is only black because of massive self shadowing and the grass is totally enlighted by sun. (does not get shadow at this distance and i'm not sure if grass gets shadow at overal at this map, (massive cpu consumtioni)). thats the bad side of realtime sun light and therefore no lightmap using (it should be named to shadowmap, which is the right word for).

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