Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

3 weeks of code, more than 3000 lines of code:
-devkid fastload
-attachementsystem with predefined things like backpack, pockets, scubagear, helmet, camouflage, shield.
all have different values or options and can be replaced by better ones, if player find such ones
-new KI behaviour (was needed for new camouflage system)
-new player death code (was needed for new fasload system and be honestly, it looks now really good :) )

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mvxlnm
mvxlnm - - 552 comments

You are code beast :D
This really cool

UPD: I post your video in our Russian Fan Community:
Vk.com

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pvcf Author
pvcf - - 4,943 comments

thank you :)

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HFCR
HFCR - - 501 comments

As I understand, the fast devkid loading made by spawning player from last point(spawn) and deleting of loot(and also making some futures comes back)? Good additional.

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pvcf Author
pvcf - - 4,943 comments

the fastloader works like the standart farcry loader and restores all entities to the state where they was saved, but it need only 2 seconds max, instead of 30sec or even minutes on big maps. also the load savegame can't crash the game to desktop if a memory problem occours, the fastloader does not change the memory amount, it replace basically "only" all entity values and spawns fresh entities if needed and insert there then the values.

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HFCR
HFCR - - 501 comments

Wow, very cool. Is this also in c++ or only .lua ?

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pvcf Author
pvcf - - 4,943 comments

complete in lua, but inbetween 5 weeks of work, several thousend lines of code and future modders will have a problem by inserting new entities: if they use uncommon variables they must added in to the fastsave and fastload routines in common.lua, it's not handled like the farcry save and loader inside the entity with a own functio :/

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Marek33
Marek33 - - 3,890 comments

Amazing work like always!

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pvcf Author
pvcf - - 4,943 comments

thank you Marek33 :) it was a real hard work, atleast its hard to look it so "natural" and like it was ever intended or designed like this :)

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Argoon
Argoon - - 1,078 comments

I don't work with Cryengine so i don't know if this is a stupid question or not, but is that LUA scripting only or do you have access to the engine innards?

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pvcf Author
pvcf - - 4,943 comments

i have access to some parts of the c++ code but all you see here from me in devkid is done in lua.
i only have to register own commands in the c++ section so they are then saved in the config file, but 99% of all the coding is done in lua.

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