Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
3 weeks of code, more than 3000 lines of code:
-devkid fastload
-attachementsystem with predefined things like backpack, pockets, scubagear, helmet, camouflage, shield.
all have different values or options and can be replaced by better ones, if player find such ones
-new KI behaviour (was needed for new camouflage system)
-new player death code (was needed for new fasload system and be honestly, it looks now really good :) )
You are code beast :D
This really cool
UPD: I post your video in our Russian Fan Community:
Vk.com
thank you :)
As I understand, the fast devkid loading made by spawning player from last point(spawn) and deleting of loot(and also making some futures comes back)? Good additional.
the fastloader works like the standart farcry loader and restores all entities to the state where they was saved, but it need only 2 seconds max, instead of 30sec or even minutes on big maps. also the load savegame can't crash the game to desktop if a memory problem occours, the fastloader does not change the memory amount, it replace basically "only" all entity values and spawns fresh entities if needed and insert there then the values.
Wow, very cool. Is this also in c++ or only .lua ?
complete in lua, but inbetween 5 weeks of work, several thousend lines of code and future modders will have a problem by inserting new entities: if they use uncommon variables they must added in to the fastsave and fastload routines in common.lua, it's not handled like the farcry save and loader inside the entity with a own functio :/
Amazing work like always!
thank you Marek33 :) it was a real hard work, atleast its hard to look it so "natural" and like it was ever intended or designed like this :)
I don't work with Cryengine so i don't know if this is a stupid question or not, but is that LUA scripting only or do you have access to the engine innards?
i have access to some parts of the c++ code but all you see here from me in devkid is done in lua.
i only have to register own commands in the c++ section so they are then saved in the config file, but 99% of all the coding is done in lua.