Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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burn baby burn
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pvcf
pvcf Jul 17 2012, 10:52pm says:

all settings on "medium"

the onscreen message "you are burning..." will be removed and the status symbol on the right side of the screen will show a flamesymbol.
what did you think about to give hints like "find some water" if you are burning? is it to primitive? should it be depending on difficulty level ?

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d10sfan
d10sfan Jul 17 2012, 11:08pm says:

nice! The find some water might be helpful when first starting out, maybe if its possible to disable the hints or move it to a different spot. looking good

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pvcf
pvcf Jul 18 2012, 7:21am replied:

thank you! there is a global switch in menu which removes the onscreen messages, but it will also affect "press use" messages for vehicles, doors, pickups ... and so on. dont know if its good to deactivate that ?
but the idea to show it only the first time is not bad!

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Dieger
Dieger Jul 18 2012, 12:30am says:

WATER WATER WATER WATER!!

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pvcf
pvcf Jul 18 2012, 7:26am replied:

more fire! more fire! XD

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Vikom
Vikom Jul 18 2012, 3:03am says:

The fire looks nice. (Game switches to 3rd person, when you are burning?)
Yes "find some water" looks a little stupid, right.
Are there any another ways to stop burning? Some people could be ****** if they die 2 meters far from water.

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pvcf
pvcf Jul 18 2012, 7:23am replied:

thank you too! no, have switched to 3rd person for better screenshot.

> Are there any another ways to stop
> burning? Some people could be ****** if
> they die 2 meters far from water.

no (beside dying^^). any suggestions?

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Vikom
Vikom Jul 18 2012, 10:03am replied:

Well to pee on yoursels like in Postal 2 is a bad idea. What about bottles of water or putting clothes off?
...or small portable fire extinguisher?

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Vikom
Vikom Jul 18 2012, 10:42am replied:

...back to the 3rd person. I think you should set it automaticly everytimes player get ingnited. There are some reasons why it could be better:
1st - player will enjoy it more
2nd - it's harder to control player in 3rd person so it should be more realistic
3rd - in 3rd person dissapears crosshair so it's almost impossible to shoot anyone
What do you think?

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pvcf
pvcf Jul 18 2012, 11:39am replied:

i also thinked about autoswitch to 3d if player is burning, but then i would have to lock that :/
would cause some extra code which could interrupt other 3rd-1st routines (vehicle leave for example)

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pvcf
pvcf Jul 18 2012, 11:44am replied:

> bottles of water or putting clothes
> off?
> or small portable fire extinguisher?

a transportable anti fire weapon... hmmm, thinking about, because fire have currently the funtion of a transportable "wall" or "fence" which is very precious. overiding by jumping in water means, it have done his job, but overriding by a bottle of water for example, would break that "gamerule" or function from fire.

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pvcf
pvcf Jul 19 2012, 7:18am replied:

FIRE HYDRANTS XD will work very well in the city level where the firabarrier is not so important and where player can learn the gamemechanics, and in other levels no such structure is possible :)

+2 votes     reply to comment
FreeIntlArmy
FreeIntlArmy Jul 18 2012, 7:47am says:

i .... just .... canĀ“t .... wait ..... for .... the .... release :O

+1 vote     reply to comment
pvcf
pvcf Jul 18 2012, 11:40am replied:

why, are you a pyromaniac ? *g*

+2 votes     reply to comment
[killz]
[killz] Jul 18 2012, 10:05am says:

Nicely done. You push the limits, I like it

+1 vote     reply to comment
pvcf
pvcf Jul 18 2012, 11:40am replied:

thank you :)

+1 vote     reply to comment
pvcf
pvcf Jul 19 2012, 7:41am says:

i think about a compromise:
in first, "tutorial" level, the city, you get the message on or two times, so that you learn the gameplay mechanics, maybe i insert that in a missionscript (set the player in fire in near range of a shootable fire hydrant). after you've played that, i can remove that specific message because i can be sure everyone
knows what to do if he is burning.

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Description

fireengine by silenoz, he also have codet the spall grenade and molotov cocktail :)
again thanx, those are really really great features in OPCL and enhanced sooo much the gameplay XD

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Date
Jul 17th, 2012
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pvcf
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