Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

view from Bridge Guard Sniper Spot :D two guys will look here with VSS vintorez sniping guns for unalowed trespassers.

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tnlgg
tnlgg - - 343 comments

Looks great.

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pvcf Author
pvcf - - 4,943 comments

thank you 8) i hope it will be a good puzzle to solve this sniper problem for player :)

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nilfa23
nilfa23 - - 88 comments

Hmmm, maybe you must change water set and fog ?

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pvcf Author
pvcf - - 4,943 comments

the clouds (if you mean that with fog) react to day night cycle, the clouds are volumetric particle clouds and they need some time to adapt the correct color, so it sometimes it looks like that.
the watershader: if you mean sunlight reflecting watershader: i dont have crytecs mounted sun, and all watershaders are hardcoded to crytecs sun. i have a own sun and not the knowledge to recodet the shader -.-

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Guest
Guest - - 691,246 comments

When do you release this mod ?

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nilfa23
nilfa23 - - 88 comments

No, I mean about water setting . In the editor you may to change parameters of the water. Also you can use TD water shaders if you want certainly ... And fog I mean too for the water. Just water looks worse, than original. And level design nearly left side of the island empty...

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pvcf Author
pvcf - - 4,943 comments

island is still in process. there are some things about water i have to explain: a good looking water is made with bumpmaps, and bumpmaps need a light reflection to occour, and the light reflection is hardlocked for watershaders for crytec sun. i also have made a little failure in terraindesign and use the ocean water also inside the terrain for lakes, so high waves are not possible, which also are the source for a good bump reflection. i also know that you have very nice watershaders, but this map was never designed to see water or let player interact with ocean, the bridge and island was added very late and lake-problem was already there. the waterfog have also fullfill some other conditions which are caused by the lake problem. i already tried different watershaders and they dont work with all conditions i need for this map (lake problem vs waves vs bumpmap vs sunreflection). so you can be sure that i always know what i do and have often specific reasons why i do it like its be.

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pvcf Author
pvcf - - 4,943 comments

@Guest
thank you for your interest, but not this month ;( i have no time, please come back later.

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