Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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some things about new functions and difficulty levels (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Technical Discussion for OP CL Devkit : some things about new functions and difficulty levels) Locked
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pvcf
pvcf Germany
Dec 5 2012 Anchor

press F1 ingame or in editor game mode to change difficulty settings for testing.
maybe you are also interested in:
Moddb.com
or
Moddb.com

or have new intersting ideas, pls tell it to me :)
i plan to make the two above mentioned things switchable / adjustable with clearingworldtrigger (for levelstart) and / or difficulty level or with console commands, every hint or comment is higly welcome :)
or i really finish the RPG trigger with sender events like "increase weight limit" or such things ?

Edited by: pvcf

Dec 5 2012 Anchor

How about some favor points?
For example: you make some friends during missions. Then there is some mission that you don't want to do. So you ask the friend if he could do it instead you?

pvcf
pvcf Germany
Dec 5 2012 Anchor

this is a nice idea, i think you can reach that easily with missionscripting. i will add a global value which is saved into the savegame,so you can simply call that in your missionscript, for example:

function Mission:Event_AddFavpoints()
opcl_favorpoints = opcl_favorpoints + 1 ;
end

but later we need a realtime function which asks
if opcl_favorpoints > X then

where x is the amount of needed points for a certain action. but how to handle such thing for modder in editor ?

Dec 7 2012 Anchor

An idea about saving during mission.
I've been playing Resident Evil 2/3 on PS1. There were limited saves. You had to find some typewriter ribbon and then some typewriter to save. How about using another limited saves like this?

pvcf
pvcf Germany
Dec 7 2012 Anchor

should already be working:
place entity/pickups/pickupgeneric and connect event OnPicked with Deactivated ClearingSavespot -OnEnable -OnEnter

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