Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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some things about new functions and difficulty levels | Locked | |
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Dec 5 2012 Anchor | |
press F1 ingame or in editor game mode to change difficulty settings for testing. or have new intersting ideas, pls tell it to me Edited by: pvcf |
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Dec 5 2012 Anchor | ||
How about some favor points? |
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Dec 5 2012 Anchor | |
this is a nice idea, i think you can reach that easily with missionscripting. i will add a global value which is saved into the savegame,so you can simply call that in your missionscript, for example: function Mission:Event_AddFavpoints() but later we need a realtime function which asks where x is the amount of needed points for a certain action. but how to handle such thing for modder in editor ? |
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Dec 7 2012 Anchor | ||
An idea about saving during mission. |
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Dec 7 2012 Anchor | |
should already be working: |
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