Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Clearing_Food_Banana VS Pickup Banana, readme! (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Technical Discussion for OP CL Devkit : Clearing_Food_Banana VS Pickup Banana, readme!) Locked
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pvcf
pvcf Germany
Dec 20 2011 Anchor

in entities/clearing you can find Clearing_Food_Banana, Clearing_Food_Coconut and Clearing_Food. its important to know, for what these ar done.

first thing to know: if you would like to place on ground a Food pickup, DONT USE ONE OF THESE entities!
use instead the one's which are in Entities/Pickups !

so, now why the Clearing_Food_ versions are existing: they was builded before i inserted the whole physicsystem for all items .
they can: hang around in plants, and if they are hitted or touched, they get physicalized, fall on ground and than they spawn on the same position the pickup versions (and hide the clearing version). that means: if you place them on ground, it's impossible to pick them up . if player stands on a item (or in front of it), i switch off the physics of this item (to prevent extrem CPU usage and stuttering playerpositions). that means it's not possible that the food can activate the "fall down" routine of the food item, so the item cannot spawn the pickup version of herself later.

all in one sentence again:
for Food Pickups from ground, use the Pickup/Food ,
for Food which must be earned from a tree, use the Clearing/Clearing_Food !

Clearing_Food_Banana Pickup_food_banana
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Edited by: pvcf

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