Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
Thread | Author | Posts | Last Post | |
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New Technical Ideas here 8) | New Thread | |||
backpack attachable to players back and the consequences | pvcf | 17 |
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Nov 26 2012 |
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add EAX proxymity trigger | pvcf | 1 |
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Aug 12 2012 |
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opcl_maxviewdistance command have to be inset in areadistview | pvcf | 1 |
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Jul 24 2012 |
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(DONE) adaptive viewdistance and fog settings reg z | pvcf | 1 |
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May 8 2012 |
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switch off cam physics if player is in a vehicle | pvcf | 1 |
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May 8 2012 |
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(DONE) AI on death event connect with dollar ammo system | pvcf | 3 |
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Nov 28 2011 |
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(DONE) flashlight setting up in clearingworld director | pvcf | 1 |
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Nov 28 2011 |
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mines can be attached to doors ? | pvcf | 7 |
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Nov 20 2011 |
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(DONE) more than 5 weaponslots requested | pvcf | 9 |
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Oct 25 2011 |
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(PENDING) animated arms in vehcile in first persin view too | pvcf | 1 |
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Aug 8 2011 |
Some intresting Things which needs implemented to the World of Operation Clearing? Post Suggestions here 8)