-traps (old suggestion)
-pack brahmin (carry extra loot on your journeys)
-dogmeat (increased usefullness)
-keep original weapons etc.
-build-able fortifications (not sure)
-limited commander ability (not sure)
-pip-boy upgrades to control home settings (not sure)
-no HUD, minimal HUD, moderate HUD, full HUD settings (possibly)
Planned for V9 and updates:
-traps (other than land-mines)
-mannequins (show off your spoils of war)
-improvements to all major settlements (planned for V9+)
-added more challenge and skill to the game
-new travel stuff (no its not vehicles, yet)
-weapons (adding some)
-new quests (will have to wait and see)
-companions (tweaking, more usefull, etc.)
-caravan (added some security so they dont die as easily)
-GUI teaks (less/no HUD plus)
Stuff thats already included:-bushes and trees (greening up the wasteland a bit)-Real Life weapons (most if not all of the weapons from previous reborn)-added armor BDU's (also from previous reborn)-bottle water using empty containers (sorry no re-use, balance/value/challenge)-air support (getting some upgrades too)-perk reworks-grenades (stun, incinerate, pipe, etc.)-repair system (tweaks, additions)-sneak (tweak)-run speed-travel (add, tweaks, settings)
information on the current text documents for the alpha version of Reborn V9:
-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5-Two handed melee weapons now deal half the damage, but will usually knock a human out if they do not kill with the first strike (this can happen to the player too!). This sounds over-powered, but I found that melee weapons were almost useless in my mod, and you were probably better off pissing on an enemy than hitting him.-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).-Toned down the auto-aim, this isn't a console game.-VATS has been disabled, no more easy way out of combat.-Level max has been raised to 100, it now takes almost twice the XP to level up and the base Skill Points per level up = 3 + Intelligence instead of 10 + intelligence.-Removed the royal wasteland bank.-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.-Followers now level up independently of you.-Increased Mirelurk damage values.-removed SCAR-L-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.-Fixed TMP Silenced not sounding right, and fixed reload animation.-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.-Upped the desert eagle damage by 30 points.-Fixed M79 Grenade Launcher-Replaced the AWM unscoped with vanilla-style hunting rifles.-Removed some of the annoying tutorial messages.-Tweaked all the perks to better fit with Reborn.-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.-Changed chest crippled stagger chance from 50 to 100 percent.-Changed the one crippled leg speed to 60 instead of 85 percent.-Changed the two crippled legs speed to 40 instead of 75 percent.- Added in a sprint system that allows you to sprint when you hold Shift.-Tweaked the Stun Grenade effects, to make them more useful.*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.-Removed several perks, to fit Reborn better.-Changed menu tooltips to fit Reborn better.-Tweaked Scrounger and Fortune Finder perks to be more balanced.-Raised the level and skill requirements for most perks (to fit with the 100 level cap).-Added the Benelli M4 shotgun.-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.
-------------------------POSSIBLE TO DO-------------------------------------
Update Player House Terminal with latest info.-Allow the player to access mod settings right out of the Vault.-Make sleeping pass time, tweak fatigue effects.-Add dreaming (quests).-Add new vault quests at age 13, 17, and 18.-Add readable books with 5 questions you must answer correctly to get the skill points.-Add new quests related to getting old and having a family, die of old age. Playable sequences at 29, 30, 40, 50, 60, 70, 76 (death).-Add relationships, and ability to start a family.-Increase flamer range.-Add rain effect to the game.-Plantable traps, and the ability to take enemy traps (with a high enough repair skill).-Add new portable turrets (Browning M2 .50, 5.56mm minigun, 40mm MK19).-Allow robotic expert perk to go to level 2 and 3, two allows deactivate OR re-program, three offers the option to resurrect dead robots.-Merge DLCs with game.-Add cover system.-Add drivable vehicles.-Find a way to tweak the mysterious stranger to work outside of VATS.-Add very limited amounts of power armor to the game, make them take fission batteries and have powers (Crysis style).-Make weapon condition NOT affect damage, but add chance to randomly jam when firing.-Add new air support in, Artillery Strike, Apache Gunship, Predator Drone, Supply Crate, Vertibird Gunship, Tac Nuke.