Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
Well, I know most of you are grinning crazily over V7 being browner then... well, you know. Good news is, I will release a few specialized .esp files for you who like a little vegetation in your wasteland. But, you know me, I LLLOOOVVVVEEE controversy. And what better way to create some then by adding in a bunch of features found in your every-day FPS. Read below for more info.
Posted by Slayer_2 on Nov 27th, 2009
-Weapon slot system. THIS WOULD MOST LIKELY HINDER MY ATTEMPTS AT MODDING THE DLC. Tell me if you think it would be worth it. I have a basic prototype WORKING! WEAPON SLOTS, BITCHES! Comment on whether it's worth the 75% chance that the DLC may not be supported by Reborn V7. Worst case scenario, all expansion pack weapons are removed and replaced with standard weapons.
-Possible iron-sights (not 100% on this yet).
-Ammo and Aid maximums (I was considering giving ammo weight, but it's actually worse then the maximum ammo count idea). You may be able to boost the amount you can carry with things such as ammo packs. I also am trying to make strength factor into your ammo maximum.
-More damage, faster firing rates, different clip-sizes, the usual stuff.
-Possibly new names for guns and ammo.
-Working on a new jamming system (jams during firing, NOT during reload).
-(Hopefully) new and much louder gun sounds. No more "pew pew! I got a 10mm pistol".
-Adding in shell-shock, bleeding out, 3rd degree burns, and other lovely weapon-inflicted injuries.
-A VERY unlikely, but still possible weapon customization system that would be integrated with the Invention system. Some weapons could have up to three attachments, such as laser pointers, reflex sights, scopes, suppressors, and more
-The usual fanboy-killing changes. Stimpacks heal you over time. No more instant heal BS.
-Possibly new names for the Aid.
-Cigarettes are now smokable. I'm working on a smoke trail effect so you get that BioShock feel.
-Possibly new Aid such as bandages, Med-packs and EZ-Cool. Also a whole bunch of new food.
-Working on a new resistance system. For example, Power Armor will be great against bullets, but magnify the effect of laser and plasma weapons. You may also be able to breathe underwater, but you get cooked faster by flamers.
-Working on new HUD's with certain armors (helmets may restrict your FOV).
-A possible glasses system. You have a chance of being born with terrible vision, but can get glasses to alleviate the symptoms. Or you can find that guy hiding in a certain aircraft carrier and get laser-eye surgery.
-Weight re-balancing. No more 1 pound spoons, but also no 0 pound caps or pre-war money.
-I'm trying to make Misc Items actually useful outside of quests. The new Invention system will help with that.
-Nuka Cola Machines now take pre-war money in exchange for various food/drink items. Kind of like, you know, a real vending machine :P
-I'm trying to make a banking system, but it's VERY annoying right now. It's all working, except the interest system, which is a pretty big component.