CNC:Generals2
Real Time StrategyThis is a MOD for Command & Conquer 3 Tiberium Wars, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the unit...
In the turn of the 22nd century World Resources are running out, causing the world to divide and become a waste land, three superpowers form and start to fight over the last remaining resources in the world
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This is a MOD for Command & Conquer 3 Tiberium Wars, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the unit...
When unit mods collide! Madin will be mixing his C&C history mods up for you, since the C&C3 mod format does not allow you to do your own edits...
In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth. As war continued over the past century between the...
A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known...
Air dispersion cooldown time has been fixed. NOD Militant Rocket fire radius has been fixed.
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Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such...
Restores the original balance of the C&C 3 campaign before patch 1.09.
Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would...
Expanded Wars 2: Nightfall adds our three new factions from EW1(C&C ZH) to C&C 3, and adds more to the current factions.