Factum Solus: Episode 2 HOTFIX (1.1)
Apr 21, 2013 Patch 4 commentsThis is a small patch that solves the issues with missing token entries at the menu and in the in-game hud.

21 comments by Fearlezz on Apr 18th, 2013
2 years, 8 months and 8 days ago
the first episode of Factum Solus was released. Today Episode 2 is finally released for you to enjoy!
Get going! You can download it from here on ModDB!
This is a small patch that solves the issues with missing token entries at the menu and in the in-game hud.
Episode 2 of the long awaited story-driven Portal mod is finally released. Factum Solus takes you on a exciting adventure to explore a different type...
Episode One of Factum Solus. Please send osme feedback to my email. Second episode will be released later.
Latest tweets from @fearlezzdesign
@TheBlueHusky Did you try to install it on Desura?
Apr 21 2013, 2:56am
So yeah, I spiced up the old Factum Solus website. Check it out! T.co
Apr 20 2013, 6:14pm
Yes, Factum Solus: Episode 2 is out! Download and play it right now!
Apr 18 2013, 1:04pm
Guys I know, you hate the waiting. Im having issues with the trailer. Hold on.
Apr 17 2013, 6:08am
Currently working on a trailer for the mod. Yes, that only means one thing :) #trailer #sourceengine #portal
Mar 11 2013, 1:27pm
So I've figured out why the longer compiles always crash. My computer goes to sleep, and at that point vvis.exe and vrad.exe stops working.
Mar 2 2013, 10:53am
@SpAM_CAN No not Hammer itself.
Feb 23 2013, 4:47pm
@mariobro123587 The mod is done. Just need to compile the maps with final settings. Naturally vvis or vrad crashes halway every time.
Feb 17 2013, 10:38am
Today i left another map to compile during the day. This time vvis.exe crashed. Thank you Valve!
Feb 14 2013, 12:08pm
What is the first episode called?
The Lost Portal Device
This comment is currently awaiting admin approval, join now to view.
Episode 2 was amazing!! I loved it!! =] So how long might it take to make Episode 3? Like a year at least or two? Or are u done? Or what is your plan, Fearlezz? :P
I do not have any plans on making Episode 3 at the moment.
Please make episode 3. Episode 2 ended on a cliffhanger. and there was the easter egg of the AI attacking the humans. I would like to see that developing. Perhaps Ep. 3 storyline is: the humans capture you, but then enlist you to stop that monster, which is a rouge AI.
I really liked this, though for the development time it was really, really short. I don't blame you for taking your time, its a really high quality in almost all areas, but it was over in less than an hour (I don't know if I'm just super awesome or something).
Too many of the puzzles have solutions that basically ignore the actual puzzle, which is annoying but not unexpected. However, the way you had NPCs interact in there is really what makes this shine. Was still sad to see the Waver only be in the game for about 5 mins though.
Still, looking forward to whatever you've got coming next.
I agree with you that it took alot longer time to release it then it should have. However please do understand that I was not working constantly on the mod during this time.
Yes, in few cases there might be quicker and easier solutions to the puzzle. But is not the case in all puzzles.
Thank you for your feedback!
father grigori?
really?