The episodic long awaited story-driven Portal mod is finally released. Go on a exciting adventure together with a interactive NPC to explore a different type of testing facility. You partner up with a mysterious test subject who managed to escape a long time ago. Together you try to find a way to escape.
Factum Solus is a good mod. Although I could not count the number of texture and graphics errors it was well done. I really liked the custom particle systems used and another human in the game. The tests were not bad, however fairly easy. I really liked the custom AI voice and all the particle systems.
I'm sorry, but the second episode just isn't... good. Func_physboxes, func_doors, and several-day compile times are impressive and all, but they aren't... fun. The mod is utter crap to play, and it's really amazed at itself. I bypass an entire puzzle with basic portal placement. "Ben goes happy face." The animation on the other test subject is appalling, with a typing scene where her hand shakes violently across the keyboard like she's going to have a seizure, and a scene where she "fixes" a generator by bashing it with a wrench that became invisible the instant it entered her hands (by pure luck; it took a few tries before she noticed I was stabbing her in the face). She seems to be the supposed leader, at least according to the storyline, so why the hell does she use squad AI mechanics and follow you around? Probably because she's a poorly scripted npc_citizen. All the "new and creative" elements have been seen before, either in Portal 2 or an existing Portal mod. I don't know if it gets better, given that I'm stuck at the turbine level. But so far, I'm not having fun.
Music, puzzles, design, voices, story, they are all great.
Ok, some of the puzzles may be a little easy, but that's not what is most important to me. This mod is very enjoyable and I was left at the end of episode 2 badly wanting to know what happened next.