Story is being working on a bit more...
Materials and maps still under development along with models aswell.
what will be new features:
Some Custom particles
Quick Developing tools D:
Weapon replacing tool
more ideas in progress, suggestion needed for more ideas
tutorials on how to use the developing tools
If you have any suggestions put it in the comments area below.
The map generator will enable you to have a choice in what the final challenge level looks like
in the challenges list on the additional maps list.
The map generator as of right now has no .vmf to .bsp compiler but we have recommended
some compilers that may work out better for you any ways
how this generator will work is there is 13 folders
there is 6 main folders that contain batch files
each batch file loads a custom file type for the generator and
combines them with what ever you select
and saves a new file to one of the out put folders.
since there is 6 output folders it is used for every step.
The final output compiles the custom formatting and makes it into a vmf.
After that you have a choice of compilers to pick from using to compile the map.
hammer , nems batch compiler , or any other map compiler for portal will work.
The usage of this gen will only be for users not the storyline maps only for players
moding wants to make it easyer so even the non mappers can have a little fun with customizing
at any rate, the map gen will include a few example maps to work with. Including their
vmf's and at any rate the finish product from the map gen can be edited with hammer
so it will help mappers get a quick layout done aswell.
Unfortunately I was not able to have you put the map generator inside your source mods folder
because of issues with spaces in file name "program files (86x)" and "program files"
so it must stay in a directory in C:
(Updated news march 20, 2010)
The batch files are complete
March 30th Update News
--Good news about the bad news--
The Issue is fixed for installment
Now will work anywhere on the hard drive (other then the recycling bin of course)
Screen shots will be shown soon as the .brf are written
There is two custom file formats for the process
.brf and .nmf both are only for this process
They both are incomplete .vmf files.
Recormended compilers: valve hammer or nems tools