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Report article RSS Feed Introducing the Waver

The waver is a new device that replaces the funnel in the mod. It has the same function but looks a bit different.

Posted by Fearlezz on Jan 24th, 2011

Hey there!

Today I want to talk to you about the Funnel (aka that green thing) and how its being replaced by the Waver. Pretty simple stuff.

So the Funnel was based on Portal 2's funnel. Obviously. And it worked decently. But it's very hard to create a functional funnel that works well, gameplay wise, visually and in all other aspects it needs to ace on. So after sending it to the testers. We came to a conclusion that it was not working. It was unstable and you couldn't rely on it.


So. What could I do? I couldn't just remove all chambers that included the Funnel and replace it with completely new chambers. I decided to take another look at it, I went back on developing it. And came back to the conclusion that it's impossible to create a perfect Funnel.
But I still wanted something similar to the funnel, so I could replace it and still have the chambers.

I continued working on it, and the end result, is what I call, the Waver.
The Waver, does the same thing the funnel does, it transports you forward in the air. But it kinda, waves you forward. So, if this should make sense, the appearance had to change. I mean, since I changed the function a bit.


You could say this is Funnel 2.0. But since both the visual and function changed. I decided to rename it. It works excellent. Much better then anything I've seen before. And it does exactly what the Funnel needed to to, but failed. So RIP Funnel, and welcome Waver!

Thats all for now, cya again next week.

Post comment Comments
p0rtalplayer
p0rtalplayer Jan 24 2011, 7:58pm says:

It...waves you? What exactly does that mean?

+1 vote     reply to comment
Glitcher007
Glitcher007 Jan 24 2011, 8:40pm replied:

It nudges you up and forward? Maybe you can't stay in it forever and will eventually fall back down?

+1 vote     reply to comment
Fearlezz Author
Fearlezz Jan 25 2011, 12:55am replied:

It takes you forward, like the original funnel. The wave effect is best if experienced yourself. Don't worry though, its not a annoying effect :)

+2 votes   reply to comment
zonbie
zonbie Jan 31 2011, 11:54pm replied:

It actually waves AT you. It's friendly.

+3 votes     reply to comment
AJDominion
AJDominion Jan 25 2011, 3:13am says:

I am imagining a sinusoidal wave being set forth for your motion as you are going out toward a place, is this somewhat correct?

+2 votes     reply to comment
Fearlezz Author
Fearlezz Jan 25 2011, 9:55am replied:

Yes this is somewhat of how it works

+1 vote   reply to comment
jackar
jackar Jan 25 2011, 3:46am says:

i wonder how you did that those funnels continue through portals, was it by coding or by entities ? when i played episode one i saw that laser and there was forced laser so if block detected portal it created env_beam so there was only one place for it. but this seem to be dynamic. how come ?

+1 vote     reply to comment
Fearlezz Author
Fearlezz Jan 25 2011, 9:56am replied:

Yes the laser was not dynamic like the waver. It's all done with entities. Since it's really hard to code for Portal.

+1 vote   reply to comment
1RV34
1RV34 Jan 25 2011, 2:07pm says:

"So after sending it to the testers."
hmmmm how to become a tester? :3

+1 vote     reply to comment
yohoat9
yohoat9 Jan 25 2011, 5:46pm replied:

No kidding, I'd love to be a tester, seeing as I don't have much time for mapping at the moment and I'd give way better feedback then "it was awesome!!!" or "that sucked".

+1 vote     reply to comment
Snowey
Snowey Jan 27 2011, 9:44am says:

Id love to become a tester too... Is there an application form or is it friends and family only?

+1 vote     reply to comment
Fearlezz Author
Fearlezz Jan 27 2011, 2:59pm says:

I choose my testers personally.

+1 vote   reply to comment
Shining.Wing
Shining.Wing Feb 10 2011, 6:04pm says:

I don't get it. How is it any different from the funnel?

0 votes     reply to comment
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Fearlezz
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Release Date
Released Jan 12, 2011
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