Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D

Add download Report content Experimental Wars V2.8.2
Filename
ExpWars_v2_8_2.zip
Category
Full Version
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asdrubaelvect29
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115.01mb (120,598,501 bytes)
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43,346 (6 today)
MD5 Hash
fdb30fdda01e36f74c117f9c356a1b8d
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A little update for a lot of big battles. For exemple, now all Tech 1 cybran ships can walk on the land. Author : Asdrubaelvect and Manimal for coding

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Experimental Wars V2.8.2
Comments  (0 - 50 of 67)
DStroy98
DStroy98

The cybrans needed a navy upgrade!! this is great!

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teslaptak
teslaptak

file doesnt exist ...

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teslaptak
teslaptak

fixed

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l3RY4N
l3RY4N

THX FOR THE UPDATE!!! JUHU

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bolt007
bolt007

Thanks for the update

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Cornflakes_91
Cornflakes_91

is this only for me or are the legs on t1 cybran ships not working for everybody?

except the small bugs: GREAT MOD
(hmm...i should try it with the sorian AI...)
*hidden suggestion, did you see it? ;) *

PS: sorry for bad english

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asdrubaelvect29 Author
asdrubaelvect29

Hello,

Currently there are the legs only for Tech 1 navy. ( I will see later if I apply for all navies cybran units )

You could try with sorian but it will not work :D

So you can try to find player with the news Forged alliance multiplyer lobby ( FAF ) more information here : Forums.gaspowered.com

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Cornflakes_91
Cornflakes_91

Sorian AI works perfect with the total mayhem mod,
why not with yours?
(havent you tagged the units right, heee? ^^)

the ships are going on land, but no legs are shown
thats my problem

and there are lots of models missing
mostly for tech 1 land units
in all races

im using the lobby enchancement mod, maybe this does intefer?

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asdrubaelvect29 Author
asdrubaelvect29

Experimental Wars is not only an units pack :) the coder Manimal did a lot of works to have a very good mod :)

It is why Experimental wars was not compatible with the AI ( imagine if the AI will must control air/sea/land engineers ... )

Try Experimental Wars without lobby enhencement mod and watch if yours problems stay in game :)

If they stay it is probably a bad installation :)

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IcrusTeam402
IcrusTeam402

Your speaking better then most other players i meet from the USA.

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zuthen
zuthen

nice! as all others have said, thanks for the update! this is my fav rts mod and game. what this mod does with the game is practically legendary.

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zuthen
zuthen

@cornflakes as he said, the units change with veterancy along with a few other things. im sure that some heavy scripting went into that so i imagine it wont work with many other mods.

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automaticjack
automaticjack

BUG REPORT---

It would appear to both me and the other guy i play with that building the seraphim experimental bomber "ahwassa" with Exparamental Wars enabled will cause the game to hard lock. Thanks in advance for looking at this, and let me know if you need anything more from me in regards to this, also... AMAZING mod, Keep up the good work....

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Palanduss
Palanduss

I have a problem, I dunno if its an installation issue or what, but...

Cybran Experimental Defense (Doesn't fire any weapons)
Cybran 'Tick' Experimental (Also Doesn't fire any weapons)

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asdrubaelvect29 Author
asdrubaelvect29

Hi,

Thanks for the report :) i will see ;)

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Palanduss
Palanduss

So,... its been nearly a month, does the Tick or the Defense thing fire weapons for you?
If it does, can you send me the files so I can make it work

PS: I do know that you have switched to "The Awakening" now, but any chance that this can be fixed?

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Palanduss
Palanduss

Seriously? Nothing? Nothing at all? Did you even check?

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vietanhussr
vietanhussr

we have a problem, UEF T2 Cruiser. When it reachs lv 5, the front turret don't turn around

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vietanhussr
vietanhussr

i think all T3 unit need upgrades

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vietanhussr
vietanhussr

UEF T1 & T2 Transport Gunship disappear

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Lord_Syrius
Lord_Syrius

Hello, first thank the creators of the mod for their excellent work. I am new to this game and I played two or three skirmish games without problems. Activating this mod AI armies do not build any building and any unit of the sea. I tried to put the mod Sorian AI and do not work any sea unit. Anyone know the reason?

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asdrubaelvect29 Author
asdrubaelvect29

thanks for all comments.

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ThemicsterHD
ThemicsterHD

Alright here are the bugs I have found I don't know when you will be able to fix them so I am just giving them out.

1: I don't know if you have it set up this way or not but when the commanders blow up they blow up twice, But when the cybran commander blows up he only blows up once which causes the cybran person or AI to not die. Once they are destroyed the cybran commander is not fully destroyed which makes the game not end.

2: When you have no nukes set up you can still build the Seraphim mobile nuke in the land factory.

3:In this mod I don't know if it is accidental or not but the fatboy can no longer build units!

Thats all I know of for now but I will tell you if I find anymore.

Thanks for the awesome mod!

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XkrXDragoon
XkrXDragoon

Any plans on continueing to update the mod?
its really great and i enjoy playing, i saw some talk of new models and systems on the net and im wondering if their are any updates coming or not

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Autrach998
Autrach998

is this an exclusive mod?

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UNSC_SCOUT
UNSC_SCOUT

Do i need to remove the older version? I have V2. Thanks for any reply in advance.

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Necro7376
Necro7376

hello, i download ur mods and try it
but i play skirmish UEF,Cybran,Aeon Commander did not show in my screen only icon building and can't move or build or anything.
only seraphim commander can use only.
Can you tell me what is the problem ?
thank's u

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Wolfy17
Wolfy17

Download not working...

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playjust4fun
playjust4fun

how do you install this?

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Nemenia
Nemenia

Is this still alive? D:

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Shad0w1
Shad0w1

Download isnt working.
Can you fix that, or upload it somewere else?

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LorgarAurelian
LorgarAurelian

Pretty much, filefront is down for almost all SC FA downloads..

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Guest
Guest

I installed the mod but when I load up the game, my ACU is missing. My player name is still underneath him but I can't issues any orders to it or anything. Please help?

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jdvince98
jdvince98

i had the same problem too, but all i did is delete the mod then i downloaded it again and placed it in the mods folder.
hope it helps.

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Tucsok2575
Tucsok2575

can i ask for some help? i unzipped it to teh .../mods folder, but it wont show in the mod selection menu. i had the same problem with other mods, buy they are working after i installed the .scd verions of them. Any way to correct this error, or to download a .scd version of exp wars?

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starfighter2575
starfighter2575

This mod looks awesome, but i can never get my commander to appear after he warps. Could someone please help me?

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starfighter2575
starfighter2575

This mod looks awesome, but i can never get my commander to appear after he warps. Could someone please help me?

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jdvince98
jdvince98

This is a GREAT! mod,the only thing wrong is that the AI don't create naval units anymore! do you know what I could do to fix this???

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zarchariah
zarchariah

this is really a great mod :P i great wait for the next update

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afrospartan
afrospartan

Could do with a version without the veterancy adjustments to i can mix this with total veterancy.
When i try to play with total veterancy i cant build anything =[

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hellspawn89
hellspawn89

I have a small, but rather irritating issue in the skirmish, offline mode. If I capture and use a seraphim engineer when I play as a different faction, and use it to contruct any kind of seraphim building, 9 times out of 10 it places a texture of just black and red lines underneath it. The building itself is fine, but the ground texture I assume can't be found (it seems to redraw the ground texture whenever you place a structure or upgrade it) and it places a fail-safe texture underneath. I can post a screenie if necessary. This doesn't happen when I do the same with engineers belonging to other factions :-/

Does anyone know whether it's possible to force the console to display all the engine calls being made? That might help get to the bottom of it unless this is a common problem and everyone (except me) knows the solution already. I stole this from another site hopeing I can fix this texture issue

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