Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D

Report abuse Experimental Wars V2.8.2
Filename
ExpWars_v2_8_2.zip
Type
Full Version
Uploader
asdrubaelvect29
Date
Sep 11th, 2011
Size
115.01mb (120,598,501 bytes)
Downloads
34,961 (8 today)
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Description

A little update for a lot of big battles. For exemple, now all Tech 1 cybran ships can walk on the land. Author : Asdrubaelvect and Manimal for coding


Expe Wars 2.8.2 Notes patch

News :

- UEF Tech 1 Battlefortress experimental : New meshe
- Cybran Commander new meshe
- Cybran All Tech 1 Navy units have now legs and can walk on the land.

Fixes :

- Seraphim : Experimental T3 bomber : Fixed
- Seraphim : T2 Gunship : Fixed
- Cybran T3 Experimental spiderbot : Death fixed
- Cybran T2 Experimental point defense : Targeting increased
- Cybran T3 Obelisk : Range +90%
- Cybran T3 Obelisk : Damages decrease -30%
- Cybran T3 TickLord : Health point set at 180000
- Cybran T3 TickLord : Mass cost set at 33000
- Cybran T3 TickLord : Energy cost set at 450000
- UEF T3 Transporter is now buildable by T3 air factory

For all faction

- T3 Experimental Land Units : Veterancy level set :
Level1 = 25,
Level2 = 50,
Level3 = 75,
Level4 = 100,
Level5 = 125,

- Quantum Gate : Can now build all T1 T2 T3 land units
- Quantum Gate : Teleport the unit at the rally point after build ( unit have a little damage and little stun after teleport, it is not a freeze time )


Expe wars V2.8.2 fix list

Know Bugs :

- Anti Teleport not yet functionally
- Walking animals are not good :D

Preview Image
Experimental Wars V2.8.2
Post comment Comments  (0 - 50 of 58)
DStroy98
DStroy98 Sep 12 2011, 4:37am says:

The cybrans needed a navy upgrade!! this is great!

+2 votes     reply to comment
teslaptak
teslaptak Sep 12 2011, 9:20am says:

file doesnt exist ...

+1 vote     reply to comment
teslaptak
teslaptak Sep 12 2011, 9:29am replied:

fixed

+1 vote     reply to comment
l3RY4N
l3RY4N Sep 12 2011, 11:42am says:

THX FOR THE UPDATE!!! JUHU

+1 vote     reply to comment
bolt007
bolt007 Sep 12 2011, 2:00pm says:

Thanks for the update

+1 vote     reply to comment
Cornflakes_91
Cornflakes_91 Sep 13 2011, 2:11pm says:

is this only for me or are the legs on t1 cybran ships not working for everybody?

except the small bugs: GREAT MOD
(hmm...i should try it with the sorian AI...)
*hidden suggestion, did you see it? ;) *

PS: sorry for bad english

+1 vote     reply to comment
asdrubaelvect29 Author
asdrubaelvect29 Sep 13 2011, 2:20pm replied:

Hello,

Currently there are the legs only for Tech 1 navy. ( I will see later if I apply for all navies cybran units )

You could try with sorian but it will not work :D

So you can try to find player with the news Forged alliance multiplyer lobby ( FAF ) more information here : Forums.gaspowered.com

+1 vote   reply to comment
Cornflakes_91
Cornflakes_91 Sep 13 2011, 4:12pm replied:

Sorian AI works perfect with the total mayhem mod,
why not with yours?
(havent you tagged the units right, heee? ^^)

the ships are going on land, but no legs are shown
thats my problem

and there are lots of models missing
mostly for tech 1 land units
in all races

im using the lobby enchancement mod, maybe this does intefer?

+1 vote     reply to comment
asdrubaelvect29 Author
asdrubaelvect29 Sep 13 2011, 4:50pm replied:

Experimental Wars is not only an units pack :) the coder Manimal did a lot of works to have a very good mod :)

It is why Experimental wars was not compatible with the AI ( imagine if the AI will must control air/sea/land engineers ... )

Try Experimental Wars without lobby enhencement mod and watch if yours problems stay in game :)

If they stay it is probably a bad installation :)

+1 vote   reply to comment
IcrusTeam402
IcrusTeam402 Sep 3 2013, 12:20am replied:

Your speaking better then most other players i meet from the USA.

+1 vote     reply to comment
zuthen
zuthen Sep 20 2011, 4:51pm says:

nice! as all others have said, thanks for the update! this is my fav rts mod and game. what this mod does with the game is practically legendary.

+1 vote     reply to comment
zuthen
zuthen Sep 23 2011, 1:27pm says:

@cornflakes as he said, the units change with veterancy along with a few other things. im sure that some heavy scripting went into that so i imagine it wont work with many other mods.

+1 vote     reply to comment
automaticjack
automaticjack Sep 23 2011, 4:16pm says:

BUG REPORT---

It would appear to both me and the other guy i play with that building the seraphim experimental bomber "ahwassa" with Exparamental Wars enabled will cause the game to hard lock. Thanks in advance for looking at this, and let me know if you need anything more from me in regards to this, also... AMAZING mod, Keep up the good work....

+1 vote     reply to comment
Palanduss
Palanduss Sep 28 2011, 1:17am says:

I have a problem, I dunno if its an installation issue or what, but...

Cybran Experimental Defense (Doesn't fire any weapons)
Cybran 'Tick' Experimental (Also Doesn't fire any weapons)

+1 vote     reply to comment
asdrubaelvect29 Author
asdrubaelvect29 Sep 29 2011, 3:13pm says:

Hi,

Thanks for the report :) i will see ;)

+1 vote   reply to comment
Palanduss
Palanduss Oct 24 2011, 8:40pm replied:

So,... its been nearly a month, does the Tick or the Defense thing fire weapons for you?
If it does, can you send me the files so I can make it work

PS: I do know that you have switched to "The Awakening" now, but any chance that this can be fixed?

+1 vote     reply to comment
Palanduss
Palanduss Nov 15 2011, 7:11pm replied:

Seriously? Nothing? Nothing at all? Did you even check?

+1 vote     reply to comment
vietanhussr
vietanhussr Dec 27 2011, 11:31pm says:

we have a problem, UEF T2 Cruiser. When it reachs lv 5, the front turret don't turn around

+1 vote     reply to comment
vietanhussr
vietanhussr Dec 27 2011, 11:33pm says:

i think all T3 unit need upgrades

+1 vote     reply to comment
vietanhussr
vietanhussr Dec 27 2011, 11:35pm says:

UEF T1 & T2 Transport Gunship disappear

+1 vote     reply to comment
Lord_Syrius
Lord_Syrius Jan 2 2012, 9:55am says:

Hello, first thank the creators of the mod for their excellent work. I am new to this game and I played two or three skirmish games without problems. Activating this mod AI armies do not build any building and any unit of the sea. I tried to put the mod Sorian AI and do not work any sea unit. Anyone know the reason?

+1 vote     reply to comment
asdrubaelvect29 Author
asdrubaelvect29 Feb 9 2012, 8:07am says:

thanks for all comments.

+1 vote   reply to comment
ThemicsterHD
ThemicsterHD Feb 14 2012, 2:38pm says:

Alright here are the bugs I have found I don't know when you will be able to fix them so I am just giving them out.

1: I don't know if you have it set up this way or not but when the commanders blow up they blow up twice, But when the cybran commander blows up he only blows up once which causes the cybran person or AI to not die. Once they are destroyed the cybran commander is not fully destroyed which makes the game not end.

2: When you have no nukes set up you can still build the Seraphim mobile nuke in the land factory.

3:In this mod I don't know if it is accidental or not but the fatboy can no longer build units!

Thats all I know of for now but I will tell you if I find anymore.

Thanks for the awesome mod!

+1 vote     reply to comment
XkrXDragoon
XkrXDragoon Feb 29 2012, 6:40pm says:

Any plans on continueing to update the mod?
its really great and i enjoy playing, i saw some talk of new models and systems on the net and im wondering if their are any updates coming or not

+1 vote     reply to comment
Autrach998
Autrach998 Mar 3 2012, 2:53am says:

is this an exclusive mod?

+1 vote     reply to comment
UNSC_SCOUT
UNSC_SCOUT Mar 14 2012, 12:09am says:

Do i need to remove the older version? I have V2. Thanks for any reply in advance.

+1 vote     reply to comment
Necro7376
Necro7376 Jun 29 2012, 6:07pm says:

hello, i download ur mods and try it
but i play skirmish UEF,Cybran,Aeon Commander did not show in my screen only icon building and can't move or build or anything.
only seraphim commander can use only.
Can you tell me what is the problem ?
thank's u

+2 votes     reply to comment
Wolfy17
Wolfy17 Jul 28 2012, 11:31am says:

Download not working...

+1 vote     reply to comment
playjust4fun
playjust4fun Aug 26 2012, 1:48pm says:

how do you install this?

+1 vote     reply to comment
Nemenia
Nemenia Sep 10 2012, 5:56pm says:

Is this still alive? D:

+1 vote     reply to comment
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Shad0w1
Shad0w1 Nov 24 2012, 1:13pm says:

Download isnt working.
Can you fix that, or upload it somewere else?

+1 vote     reply to comment
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LorgarAurelian
LorgarAurelian Dec 30 2012, 9:55am says:

Pretty much, filefront is down for almost all SC FA downloads..

+1 vote     reply to comment
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jdvince98
jdvince98 Mar 31 2013, 4:06am replied:

i had the same problem too, but all i did is delete the mod then i downloaded it again and placed it in the mods folder.
hope it helps.

+1 vote     reply to comment
Tucsok2575
Tucsok2575 Mar 15 2013, 1:42pm says:

can i ask for some help? i unzipped it to teh .../mods folder, but it wont show in the mod selection menu. i had the same problem with other mods, buy they are working after i installed the .scd verions of them. Any way to correct this error, or to download a .scd version of exp wars?

+1 vote     reply to comment
starfighter2575
starfighter2575 Mar 26 2013, 4:13pm says:

This mod looks awesome, but i can never get my commander to appear after he warps. Could someone please help me?

+1 vote     reply to comment
starfighter2575
starfighter2575 Mar 26 2013, 4:23pm says:

This mod looks awesome, but i can never get my commander to appear after he warps. Could someone please help me?

+1 vote     reply to comment
jdvince98
jdvince98 Mar 30 2013, 10:28pm says:

This is a GREAT! mod,the only thing wrong is that the AI don't create naval units anymore! do you know what I could do to fix this???

+1 vote     reply to comment
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zarchariah
zarchariah Apr 14 2013, 10:04am says:

this is really a great mod :P i great wait for the next update

+1 vote     reply to comment
afrospartan
afrospartan Apr 20 2013, 6:54pm says:

Could do with a version without the veterancy adjustments to i can mix this with total veterancy.
When i try to play with total veterancy i cant build anything =[

+1 vote     reply to comment
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hellspawn89
hellspawn89 Jun 26 2013, 5:45pm says:

I have a small, but rather irritating issue in the skirmish, offline mode. If I capture and use a seraphim engineer when I play as a different faction, and use it to contruct any kind of seraphim building, 9 times out of 10 it places a texture of just black and red lines underneath it. The building itself is fine, but the ground texture I assume can't be found (it seems to redraw the ground texture whenever you place a structure or upgrade it) and it places a fail-safe texture underneath. I can post a screenie if necessary. This doesn't happen when I do the same with engineers belonging to other factions :-/

Does anyone know whether it's possible to force the console to display all the engine calls being made? That might help get to the bottom of it unless this is a common problem and everyone (except me) knows the solution already. I stole this from another site hopeing I can fix this texture issue

+1 vote     reply to comment
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Platform
Windows
Developed By
asdrubaelvect29
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Official Page
Forums.gaspowered.com
Release Date
Released Jul 29, 2010
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MD5 Hash
fdb30fdda01e36f74c117f9c356a1b8d
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