Expe Wars 2.8.2 Notes patch
News :
- UEF Tech 1 Battlefortress experimental : New meshe
- Cybran Commander new meshe
- Cybran All Tech 1 Navy units have now legs and can walk on the land.
Fixes :
- Seraphim : Experimental T3 bomber : Fixed
- Seraphim : T2 Gunship : Fixed
- Cybran T3 Experimental spiderbot : Death fixed
- Cybran T2 Experimental point defense : Targeting increased
- Cybran T3 Obelisk : Range +90%
- Cybran T3 Obelisk : Damages decrease -30%
- Cybran T3 TickLord : Health point set at 180000
- Cybran T3 TickLord : Mass cost set at 33000
- Cybran T3 TickLord : Energy cost set at 450000
- UEF T3 Transporter is now buildable by T3 air factory
For all faction
- T3 Experimental Land Units : Veterancy level set :
Level1 = 25,
Level2 = 50,
Level3 = 75,
Level4 = 100,
Level5 = 125,
- Quantum Gate : Can now build all T1 T2 T3 land units
- Quantum Gate : Teleport the unit at the rally point after build ( unit have a little damage and little stun after teleport, it is not a freeze time )
Expe wars V2.8.2 fix list
Know Bugs :
- Anti Teleport not yet functionally
- Walking animals are not good :D
hello i just downloaded this maod and tried to pulg it in and completely failed so i was wondering how you di it and for some reason everytime i try to upgrade something it builds a new building on top of the existing one and then its all messed up. and how do you get all the new super awsome gigantic big units plz replay thanks
the shield doesn't work.
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