Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D
And now the Cybran Commander. I choiced to remake it because I want all factions have a realy different commander. As you can see the cybran commander is realy different than the UEF commander and the Aeon commander will be different than the uef and cybran. And it is not all, I added all weapons news upgrades. More information in the news.
Posted by asdrubaelvect29 on Sep 20th, 2011
In First : The new commander
+ : Rate Of Fire, Good Accuracy.
- : Short range, Low Damages.
+ : Range, Heavy Area Damages.
- : Rate of Fire, Damages if 1 target.
+ : Perfect Accuracy, Long Range, Heavy Powerfull.
- : Vulnerability with short range ennemies, Direct Fire Missiles.