Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?


Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.


Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).


With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.


They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.


With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!





           

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Blog RSS Feed Report abuse Latest News: [Wanted] World Builder/Level Designer

0 comments by ElijahHouck on Feb 11th, 2014


Hey everybody, Elijah Houck here, co-creator and lead world/level designer for Ethas: Embrace of Destiny (http://www.moddb.com/mods/ethas-embrace-of-destiny) and creator of Alton, IL. We're looking to add one more talented level designer to help us shape our current project, Ethas. The mod spans the entirety of two countries, with a total playable area that is a tad larger than Skyrim. We are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff!What you'll be doing:

  • Helping shape the world of Ethas, a land made of many diverse environments
  • Creating interesting and unique dungeons and various other interiors, including large, living towns
  • Crafting narrative through exploration, using the land and the spaces below it to help tell a story

It would be great if...:

  • You have experience designing exterior locations for large-world projects
  • You have created one or more well-crafted dungeons
  • You have plenty of experience in the Creation Kit or other Bethesda editors
  • Any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus!

We're a very laid back and fairly small (on purpose) team. As anyone on the team can tell you, Justin (who is the other co-creator) and I don't bark out orders - we let the team have freedom to work on what they want. Sure, we occasionally have deadlines if we want to show off a certain part of Ethas by a certain date, but for the most part, it's up to you.
 We synchronize all of our material through Dropbox, so if you have an account, that'd be great! If not, we'll help you get one set up and linked to our team folder. We also have an IRC channel, and it is our main means of communication with the team.

To apply, you can either send us a message through ModDB, or (preferrably) email us at ethasproject@gmail.com. Make sure to include any photos, videos, or links to past projects! 

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Post comment Comments  (0 - 10 of 143)
xxx.xxx.xxx
xxx.xxx.xxx Feb 12 2014, 5:47am says:

Will this mod work without the expansions and steam for Skyrim ?

Oh and please loose the yellowish color on the city it looks unrealistic.
Very nice mod, i was following Enderal and suddenly came across this mod.

0 votes     reply to comment
ElijahHouck
ElijahHouck Feb 12 2014, 3:26pm replied:

Sorry, not gonna happen! See my explanation here as to why: Moddb.com

As far as expansions go, no. Ethas requires Dawnguard and Dragonborn (but not Hearthfire). Skyrim requires Steam, so unless you have a cracked copy or are otherwise blocking Steam, Ethas by extension requires Steam as well. We won't support cracked copies of the game, obviously. :P

+2 votes     reply to comment
ThegnAnsgar
ThegnAnsgar Feb 16 2014, 5:48pm replied:

Glad you're not requiring Hearthfire. That's the only DLC I don't have for Skyrim, and I couldn't justify purchasing it, even for a mod that looks as spectacular as this.

+1 vote     reply to comment
ElijahHouck
ElijahHouck Feb 16 2014, 5:58pm replied:

Indeed. The only reason we're requiring DG/DB is because of the resources they add (Dawnguard's forts, Dragonborn's ash resources). Hearthfire merely adds a few house pieces, which isn't something we could justify adding as a requirement.

+2 votes     reply to comment
dankeekong
dankeekong Feb 15 2014, 10:15pm replied:

but what about copies of skyrim from gamestop or other stores

0 votes     reply to comment
ElijahHouck
ElijahHouck Feb 16 2014, 5:08pm replied:

I purchased Skyrim from Gamestop, it still required a Steam install. We don't specifically check for Steam when you start Ethas, but if you have Skyrim there's a good chance you have Steam as well, with the exception of those running a cracked copy (which we do not support).

+1 vote     reply to comment
ZetaKiba
ZetaKiba Feb 12 2014, 12:01am says:

Awesome looking mod, the video demo was the first I saw about this mod, wish I had caught onto it sooner, hopefully once the lore stuff is released, peeps will be able to make roleplay forums for it xD

+1 vote     reply to comment
ElijahHouck
ElijahHouck Feb 12 2014, 3:27pm replied:

Thanks! We're also hoping that folks will want to dig into the lore as much as possible.

+1 vote     reply to comment
ZetaKiba
ZetaKiba Feb 12 2014, 7:33pm replied:

Welp! I'm looking forward to finding out more on the Eldahli, love the elves!

+1 vote     reply to comment
ElijahHouck
ElijahHouck Feb 10 2014, 4:49pm replied:

By keeping vanilla textures on objects such as our rocks, we are giving users the ability to use the thousands of retexture mods already on communities like Skyrim Nexus. If you don't like the vanilla rock textures, you'll be able to replace them just as you always have been able to. :)

+1 vote     reply to comment
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