Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?

Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.

Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).

With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.

They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.

With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!


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5 comments by ElijahHouck on Aug 11th, 2014

Hi all,

This is an article that I had never expected to have to post, but unfortunately it is necessary. It is with great sadness that I announce that I will be stepping down from my position as co-creator and lead level designer of Ethas. It has recently become impossible to balance Ethas alongside my other responsibilities, so it is best that I say goodbye to the mod, to my team, and to our amazing fanbase in order to focus on other aspects of my life.

Two and a half years ago Justin and I started Ethas. We were extremely ambitious, setting out to create a world full of interesting characters, compelling quests, and plenty of places to get lost in along the way. But we set out to do so with experience on our belt, and throughout the years we have built up a small team of extremely talented folks. I am overjoyed to have worked with these individuals over the years, and wish them the best.

With that out of the way, we will be one or more individuals to take over my responsibilities. It is a lot to ask of someone, this is a big responsibility. Therefore, we are looking for the best. We'll be posting an opening here on ModDB, or you can email us at if you are ready for that responsibility. Please include pictures of past level design work that you have done, or if you're a scripter, include code snippets and a description of its use for context. Experience in the Creation Kit or past Bethesda editor is a must.

Thank you, everyone, for making these past few years some of the best of my life. I wouldn't be where I am today without your support. Farewell, everybody.

Elijah Houck

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Post comment Comments  (0 - 10 of 158)
naistia Aug 12 2014, 5:09am says:

aww sad to see you go Elijah but thank you for working on a such an awesome project, the fans appreciate it :). Good luck with whatever you are going to do after this!!

ps: I really hope you guys find some1 talented to work with because i'm sure everyone is still really looking forward to exploring Arelia and Virardan!

+1 vote     reply to comment
ElijahHouck Aug 12 2014, 12:22pm replied:

Absolutely my pleasure. You all have been proving time and time again that the Skyrim modding community is one of the best in the gaming world. :)

The project is in very capable hands, but yes, hopefully they're able to find some individuals to step into my shoes.

+1 vote     reply to comment
ArkantosArcane Jul 28 2014, 7:45pm says:

HI! anything new about the project? updates or something?

+1 vote     reply to comment
ElijahHouck Jul 28 2014, 9:40pm replied:

We plan on getting some smaller dev blog posts out soon, with a larger update in the winter. Despite our recent silence, we haven't stopped working. ;)

+2 votes     reply to comment
ArkantosArcane Jul 29 2014, 7:30pm replied:

Sounds good! I check this page frequently enough to see some updates.. Because I like your project, who made me curious, especially the story. Keep work on this art and all the best from me :)

+1 vote     reply to comment
vykaz May 18 2014, 9:59am says:

I would like to join! I can help creating the landscape, I'm experienced in making natural and immersive areas. The CK is a tool I used 232 hours until now to make my own new lands mod, Griffin's Land (it's on steam). If you want to have further references check out my screenshots on steam, most of them are from my mod.

+1 vote     reply to comment
cryogen4000 Jun 26 2014, 7:57am replied:

@vykaz! Hi! you could help the people out rebuilding morrowind for skyrim............

+1 vote     reply to comment
ElijahHouck May 18 2014, 4:27pm replied:

Hi vykaz-

We actually aren't looking for a level designer at the moment, but thank you for the interest! :)

+1 vote     reply to comment
Edmald May 14 2014, 12:40pm says:

I was just five minutes ago on a quest to find myself a DLC sized mod, and what i find is so much more then just a mod. This is art.

+2 votes     reply to comment
Guest Aug 6 2014, 10:48pm replied:

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