Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?


Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.


Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).


With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.


They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.


With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!





           

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8 comments by ElijahHouck on May 12th, 2014

So big news-

I have officially accepted an offer from Rockstar New England, and will be joining their team full time as a Junior Scripter! I'm ridiculously excited to join such a talented group of people working on amazing, world class video games.

So what does this mean for Ethas? Well, not a whole lot. I'll have less time to devote to the project, but I'll try to contribute when I can. Otherwise, the project will hopefully carry on as normal, but in the unfortunate case that it doesn't, we'll be sure to let you know. In the meantime, we'll continue our regular summer/winter update schedule, and hopefully have a few smaller updates in between.

Thanks to my awesome family and friends that have supported me throughout my game development journey, I wouldn't have been able to do it without you all. Thanks to all of you that have shown your support throughout the years, all of your feedback (both positive and negative) has helped shape Ethas into what it is today. And of course, thanks to Justin Hardin, Andreas Stavaas, and Kevin Saade Eriksen for joining me in making some awesome stuff over the past few years! Also, I have to give a shout out to Bethesda for fostering such an awesome community, as we wouldn't be here otherwise.

Elijah Houck 
Co-creator, Ethas


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Post comment Comments  (0 - 10 of 152)
vykaz
vykaz May 18 2014, 9:59am says:

I would like to join! I can help creating the landscape, I'm experienced in making natural and immersive areas. The CK is a tool I used 232 hours until now to make my own new lands mod, Griffin's Land (it's on steam). If you want to have further references check out my screenshots on steam, most of them are from my mod.

+1 vote     reply to comment
cryogen4000
cryogen4000 Jun 26 2014, 7:57am replied:

@vykaz! Hi! you could help the people out rebuilding morrowind for skyrim............https://www.youtube.com/watch?v=QT0wo3q3HXc

+1 vote     reply to comment
ElijahHouck
ElijahHouck May 18 2014, 4:27pm replied:

Hi vykaz-

We actually aren't looking for a level designer at the moment, but thank you for the interest! :)

+1 vote     reply to comment
Edmald
Edmald May 14 2014, 12:40pm says:

I was just five minutes ago on a quest to find myself a DLC sized mod, and what i find is so much more then just a mod. This is art.

+2 votes     reply to comment
ArkantosArcane
ArkantosArcane May 3 2014, 6:29pm says:

A world big like Skyrim??? This project is fantastic! And the story sounds interesting too. Keep work guys and good luck! All the best :)

+2 votes     reply to comment
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Guest Apr 29 2014, 8:36pm says:

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ElijahHouck
ElijahHouck Apr 29 2014, 9:19pm replied:

I do not. Progress has been a bit slow the past couple of months due to a variety of factors, but we're about to start getting back into the swing of things. Glad you're excited!

+1 vote     reply to comment
ThegnAnsgar
ThegnAnsgar Feb 16 2014, 5:48pm replied:

Glad you're not requiring Hearthfire. That's the only DLC I don't have for Skyrim, and I couldn't justify purchasing it, even for a mod that looks as spectacular as this.

+1 vote     reply to comment
ElijahHouck
ElijahHouck Feb 16 2014, 5:58pm replied:

Indeed. The only reason we're requiring DG/DB is because of the resources they add (Dawnguard's forts, Dragonborn's ash resources). Hearthfire merely adds a few house pieces, which isn't something we could justify adding as a requirement.

+2 votes     reply to comment
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Guest Jul 17 2014, 5:52pm replied:

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