Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.
Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).
With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.
They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist. Andreas previously had worked on well-known titles such as Black Mesa: Source and Nehrim, and soon would be using his well-developed skills to work alongside Elijah in creating the beautiful countries of Viradan and Arelia. Not long afterwards, Kevin Saade Eriksen, a former developer of Tales of Middle Earth: Siege of Skyrim, joined the team. Kevin has since been crafting intricate weapons for the characters of Ethas to wield, shedding the rough, Viking-esque design language of Skyrim.
With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly towards the future, dedicated to creating a world, a story, and a cast that the community will come to love.
Hey everybody, long time no see. We're looking for a talented level designer to help us shape the world of Ethas. As I'm sure you've seen in past posts, we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff!
What you'll be doing:
It would be great if...:
We're a very laid back and fairly small (on purpose) team. As anyone on the team can tell you, Justin (who is the other co-creator) and I don't bark out orders - we let the team have freedom to work on what they want. Sure, we occasionally have deadlines if we want to show off a certain part of Ethas by a certain date, but for the most part, it's up to you.
We synchronize all of our material through Dropbox, so if you have an account, that'd be great! If not, we'll help you get one set up and linked to our team folder. We also have an IRC channel, our main means of communication with the team.
Feel free to comment here, PM me, or email us at firstname.lastname@example.org. Make sure to include any photos, videos, or links to past projects.