Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?

Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.

Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).

With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.

They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.

With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!


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5 comments by ElijahHouck on Aug 11th, 2014

Hi all,

This is an article that I had never expected to have to post, but unfortunately it is necessary. It is with great sadness that I announce that I will be stepping down from my position as co-creator and lead level designer of Ethas. It has recently become impossible to balance Ethas alongside my other responsibilities, so it is best that I say goodbye to the mod, to my team, and to our amazing fanbase in order to focus on other aspects of my life.

Two and a half years ago Justin and I started Ethas. We were extremely ambitious, setting out to create a world full of interesting characters, compelling quests, and plenty of places to get lost in along the way. But we set out to do so with experience on our belt, and throughout the years we have built up a small team of extremely talented folks. I am overjoyed to have worked with these individuals over the years, and wish them the best.

With that out of the way, we will be one or more individuals to take over my responsibilities. It is a lot to ask of someone, this is a big responsibility. Therefore, we are looking for the best. We'll be posting an opening here on ModDB, or you can email us at if you are ready for that responsibility. Please include pictures of past level design work that you have done, or if you're a scripter, include code snippets and a description of its use for context. Experience in the Creation Kit or past Bethesda editor is a must.

Thank you, everyone, for making these past few years some of the best of my life. I wouldn't be where I am today without your support. Farewell, everybody.

Elijah Houck

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Post comment Comments  (20 - 30 of 158) Feb 12 2014, 5:47am says:

Will this mod work without the expansions and steam for Skyrim ?

Oh and please loose the yellowish color on the city it looks unrealistic.
Very nice mod, i was following Enderal and suddenly came across this mod.

0 votes     reply to comment
ZetaKiba Feb 12 2014, 12:01am says:

Awesome looking mod, the video demo was the first I saw about this mod, wish I had caught onto it sooner, hopefully once the lore stuff is released, peeps will be able to make roleplay forums for it xD

+1 vote     reply to comment
ElijahHouck Feb 12 2014, 3:27pm replied:

Thanks! We're also hoping that folks will want to dig into the lore as much as possible.

+1 vote     reply to comment
ZetaKiba Feb 12 2014, 7:33pm replied:

Welp! I'm looking forward to finding out more on the Eldahli, love the elves!

+1 vote     reply to comment
naistia Feb 9 2014, 6:55am says:

that was amazing!!! and my gawd the voice acting is so much better than skyrims! even when hearing that guard i just went *gasp* marelus *-* ..helmon (i especially loved helmon for some sad)Amazing armors as well!

+1 vote     reply to comment
ElijahHouck Feb 9 2014, 12:23pm replied:

Indeed, our cast of voice actors is fantastic! Glad you enjoyed the video!

+1 vote     reply to comment
GrunkleStump Feb 10 2014, 1:39pm replied:

looking good but it needs different trees and new rock textures

+1 vote     reply to comment
ElijahHouck Feb 10 2014, 2:41pm replied:

The only section in all of Ethas that has pines is the Western Reach (the mountain range the video took place in) and its immediate surroundings. The rest of Ethas is quite different, for example, the Great Valley:

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GrunkleStump Feb 10 2014, 4:00pm replied:

ok but you should re texture more things it would look great and nice voice acting.

+1 vote     reply to comment
ElijahHouck Feb 10 2014, 4:49pm replied:

By keeping vanilla textures on objects such as our rocks, we are giving users the ability to use the thousands of retexture mods already on communities like Skyrim Nexus. If you don't like the vanilla rock textures, you'll be able to replace them just as you always have been able to. :)

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