Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?

Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.

Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).

With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.

They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.

With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!


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5 comments by ElijahHouck on Aug 11th, 2014

Hi all,

This is an article that I had never expected to have to post, but unfortunately it is necessary. It is with great sadness that I announce that I will be stepping down from my position as co-creator and lead level designer of Ethas. It has recently become impossible to balance Ethas alongside my other responsibilities, so it is best that I say goodbye to the mod, to my team, and to our amazing fanbase in order to focus on other aspects of my life.

Two and a half years ago Justin and I started Ethas. We were extremely ambitious, setting out to create a world full of interesting characters, compelling quests, and plenty of places to get lost in along the way. But we set out to do so with experience on our belt, and throughout the years we have built up a small team of extremely talented folks. I am overjoyed to have worked with these individuals over the years, and wish them the best.

With that out of the way, we will be one or more individuals to take over my responsibilities. It is a lot to ask of someone, this is a big responsibility. Therefore, we are looking for the best. We'll be posting an opening here on ModDB, or you can email us at if you are ready for that responsibility. Please include pictures of past level design work that you have done, or if you're a scripter, include code snippets and a description of its use for context. Experience in the Creation Kit or past Bethesda editor is a must.

Thank you, everyone, for making these past few years some of the best of my life. I wouldn't be where I am today without your support. Farewell, everybody.

Elijah Houck

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Post comment Comments  (70 - 80 of 158)
Nuvendil Dec 5 2013, 12:34pm says:

Nice to see some awesome updates. And just in time for MOTY ;) . Well you have my nomination. Hope to see a lot of Skyrim mods competing in the top 100!

0 votes     reply to comment
~X~ Dec 5 2013, 8:38am says:

Updates! Finally!
Don't you dare abandoning this, guys! >:)

+2 votes     reply to comment
ElijahHouck Dec 5 2013, 10:11am replied:

Of course not! We love showing everyone what we're working on, but we don't want to have shown off everything by the time we release. Sometimes that means a few months of radio silence, but we're always hard at work.

+2 votes     reply to comment
Irikedownroading Dec 5 2013, 3:11am buried:


Why would I vote for a mod that has absolutely no download available? Won't vote till I can try.

-5 votes     reply to comment
ElijahHouck Dec 5 2013, 7:51am replied:

So don't vote, that's fine with us. There's plenty of WIP mods up for vote, MERP got close to winning a year ago.

+2 votes     reply to comment
jhardingame Dec 5 2013, 2:38pm replied:

Because you're not voting for a mod that's unavailable, you're voting for a mod that's up and coming. That's how MoTY works. Those released are all categorized in the running for MoTY, while those unreleased are all categorized into an "Best Unreleased" category. It was like that last year as well.

+2 votes     reply to comment
DariusFaux Dec 4 2013, 9:18pm says: Online

Dang, Wish i had skyrim for pc,I already own it on xbox, but seeing this, i might buy it for pc just for this mod. Might not be for a long time, but you've got my vote for Mod of the year

+1 vote     reply to comment
ElijahHouck Dec 4 2013, 11:23pm replied:

You're right in assuming it isn't coming super soon, but we hope that we're crafting something worth waiting for. :)

+1 vote     reply to comment
jeux793 Dec 4 2013, 5:57pm says:

I'm so proud of you guys. I WOULD like to say that I can imagine the amount of hours, sweat, and dedication that has been invested into this project, but I'd bet money that you guys are pulling off something greater than what I had dreamed of when I was active in the community.

You guys have my full support. And I mean that. Wishing you guys the best. This is going to get the attention it deserves once the finish line is crossed. Remember the small people when you get there!

+2 votes     reply to comment
ElijahHouck Dec 4 2013, 6:13pm replied:

We definitely will, and thank you for your continued support!

+1 vote     reply to comment
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