Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Report article RSS Feed Modcast Episode 2

This episode: Dan Menard and Marc Möhrlin from the HL2 mod Eternal Silence

Posted by stenchy on Mar 8th, 2008
Interview

In this episode we talk about the the modding scene in general and its future. Then Dan Menard and Marc Möhrlin join us to talk about development of Eternal Silence and their upcoming Beta 3.0 release.


Show notes:

  • 0:33 - Intro
  • 1:20 - Modding Discussion
  • 35:15 - Eternal Silence Interview

Related:

  • Eternal Silence forums - *Eternal Silence is currently recruiting for mappers, head over here to apply for a position*
  • *Christopher Cossey from Girth Industries actually subbed in for Dave during the interview, but we forgot to record an actual intro for him. Sorry Chris!

Music:

If you'd like to be featured on the Modcast (as of now we are only interviewing developers of released mods), contact stenchy.

Post comment Comments
RapidFury90
RapidFury90 Mar 9 2008, 3:13am says:

Is this going to be a monthly podcast/modcast?

+1 vote     reply to comment
stenchy
stenchy Mar 9 2008, 3:20am replied:

Still working on an official schedule.

+1 vote     reply to comment
jamro1149
jamro1149 Mar 9 2008, 4:07am says:

Okay, I just want to clear something up, don't take this personaly, this isn't the first time people have made this mistake ;D

Player created content that can easily be made by anyone (such as sim charictars, or creatures in upcoming Spore) is NOT a low order mod, its known as a wiki

heard of wikipedia? same basic principle!

+1 vote     reply to comment
stenchy
stenchy Mar 9 2008, 4:37am replied:

Yeah, we called it "lightweight modding" for lack of a better term. The point I was trying to make is that there's a lot of people out there that want to create their own content and there's varying levels of involvement and commitment to that, from creating your own Sims character to making a full blown TC mod.

+1 vote     reply to comment
Henley
Henley Mar 9 2008, 4:18am says:

well im sure you got the basic idea of what we were talking about :D

+1 vote     reply to comment
Smokee_svk
Smokee_svk Mar 9 2008, 5:20am says:

Very good work! I liked it!

+1 vote     reply to comment
kinesis916
kinesis916 Mar 9 2008, 7:58am says:

Well I am d/ling this right now.

+1 vote     reply to comment
jamsoup
jamsoup Mar 9 2008, 10:01am says:

i have to admit i liked the idea of eternal silence but wasnt that impressed with the earlier releases. beta 3 looks like a huge improvement though and ill definately check it out.

+1 vote     reply to comment
kinesis916
kinesis916 Mar 9 2008, 10:07am says:

That was another really good Modcast. I think the one thing that was an improvment was the fact that we were given the chance to ask questions. It connected it much to the site, rather than the last one which felt far more like the staff talking, and not the site as a whole.

+1 vote     reply to comment
MadMechwarrior
MadMechwarrior Mar 9 2008, 10:23am replied:

The community questions were really great, Thanks.

Dan (from the interview)

+1 vote     reply to comment
kinesis916
kinesis916 Mar 9 2008, 11:02am replied:

Well you do aim to please in all I do.

+1 vote     reply to comment
MadMechwarrior
MadMechwarrior Mar 9 2008, 11:14am replied:

*confused look* I didn't really get that

+1 vote     reply to comment
kinesis916
kinesis916 Mar 9 2008, 12:13pm replied:

Sorry I should really refrain from using stuff only my friends really get. I just meant that It was good that you liked the questions.

+1 vote     reply to comment
Dragonlord
Dragonlord Mar 9 2008, 11:10am says:

Little tip for the next time: don't argue but have a conversation. I switched off like 10 minutes into the modding discussion since people arguing instead of discussing gets annoying. I assume the topic would have been interesting but like that many gonna switch off or fast forward. Just a tip to up the quality a bit of this podcast.

+1 vote     reply to comment
stenchy
stenchy Mar 9 2008, 3:38pm replied:

Yeah, we're still working out a good format for the first discussion bit. We'll be changing it up next podcast and we appreciate the constructive criticism.

+1 vote     reply to comment
Crispy
Crispy Mar 10 2008, 7:42am replied:

Have to agree, I got a bit lost with them shouting over eachother. 'Live' broadcasting generally tends to follow certain rules, such as 'no swearing' and 'no talking over eachother'. This last point is especially important when it's a non-visual broadcast like radio or podcasts because you can't work out what is being said from body language or lip reading.

It'd also be nice if you gave more of an indication of what topics are discussed in the podcast. 'Mod discussion' could be absolutely anything, so it'd be nice if you just listed some 'chapters' where the topic moves onto new ground. Take a look at this transcription of a game development podcast: Unknownworlds.com

+1 vote     reply to comment
Crispy
Crispy Mar 10 2008, 7:43am replied:

Hit the limit.

Giving titles and timestamps to the different 'chapters' gives me a good indication of what I'm about to listen to (instead of going in blind). Think about what it would be like to watch the news without the headlines brief at the beginning or a chat-show without any announcement to introduce the guest lineup, it becomes a disorienting experience for the viewer. Having the timestamps helps me go back to a section I missed, or recommend a particular discussion point to a friend. It also lets me skip an area of discussion I'm really not interested in.

Finally, a bit more of an introduction to each person would be nice, so I know who's speaking and -without wanting to be disrespectful- why I should care what they have to say. This should be more than a link to a project of theirs; you really need a few lines to give you an indication of which angle they're coming from. Are they a Quake/id devtech fanboy? Are they coming from the viewpoint of an Artist, a Designer or a Programmer? Do they have a preference for Multiplayer games? What nationality are they? (Getting a range of nationalities across the podcasts will make them immediately more engaging to a wider audience.) This sort of stuff is important information when you hold a discussion for an audience.

+1 vote     reply to comment
stenchy
stenchy Mar 10 2008, 5:46pm replied:

Thanks for the feedback. This is still a learning experience for us all and we plan on improve the structure throughout further episodes. Just wondering, by "Hit the Limit" do you mean you stopped listening or hit the end of the podcast. Which parts did you like the most?

+1 vote     reply to comment
stenchy
stenchy Mar 10 2008, 5:55pm replied:

Gah, improving not improve

+1 vote     reply to comment
Wraiyth
Wraiyth Mar 10 2008, 6:14pm replied:

Agree whole-heartedly with with Crispy here. I enjoyed listening to it but there are many things that need to be done to make it much better

+1 vote     reply to comment
hushpuppy
hushpuppy Mar 9 2008, 5:14pm says:

I WANT MOOORE! :D this is amazing. Theese guys sounds really pro and they know what they are doing, great help for noobs like me.

I really try to show off my work and to be honest,i havnt finished a mod ever, but i would be moore than happy to give all if i joined one.

We need moore of these.

+1 vote     reply to comment
Theater
Theater Mar 9 2008, 6:08pm says:

I love these podcasts. Keep em coming!

+1 vote     reply to comment
Liso66
Liso66 Mar 10 2008, 1:06am says:

Nifty podcast! We're been doing a gaming community podcast for over a year now. Can we add yours to our news?

Liso

NWNP Neverwinternightspodcast.com check out our podcast. Let me know if I can add you to the show news :)

+1 vote     reply to comment
Kingston
Kingston Mar 10 2008, 9:26am says:

I think my brain melted at some of the stupidity I heard in this podcast.

-3 votes     reply to comment
qdog
qdog Mar 10 2008, 11:33am replied:

Whats that?

+2 votes     reply to comment
Henley
Henley Mar 10 2008, 11:35am replied:

care to elaborate?

+1 vote     reply to comment
ChrisPage
ChrisPage Mar 10 2008, 2:38pm replied:

Constructive and informative!

+1 vote     reply to comment
Scurvy_Lobster
Scurvy_Lobster Mar 11 2008, 5:09am says:

Interesting but way way too long. Why not prepare some questions ahead and keep things tight and focused. My favorite podcasts are the free gamasutra podcasts on Gdcradio.net where industry professionals are interviewed. Really great stuff that everyone can learn from.

And usually a lot shorter btw. :-)

+1 vote     reply to comment
Ree
Ree Mar 14 2008, 3:13pm says:

Very entertaining as well as insightful. I'm definitely looking forward to future episodes as its a really good way to get introduced to the people we see around through more than just text. It was rather long, personally I don't mind that as all as I sit listening to it as I work or do something else. I know however that some people sit down to listen, and in such a case it may be considered a bit lengthy. Keep up the excellent work!

+1 vote     reply to comment
Fiasco
Fiasco Mar 29 2008, 12:16pm says:

Keep 'em long! Good first section, I like a wee bit of heated discussion even at the expense of a bit of talking over each other :) Insightful and entertaining I say. Interview was really good to listen to while trying out 2.3. I'm very attached to the mod now.

+1 vote     reply to comment
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Platform
Windows
Developer
Crankshaft Games
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Official Page
Eternal-silence.net
Release Date
Released Sep 1, 2006
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Related Mods
Eternal Silence (Half-Life 2)
Eternal Silence Half-Life 2 - Multiplayer First Person Shooter
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Half-Life 2
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