Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

This episode: Dan Menard and Marc Möhrlin from the HL2 mod Eternal Silence

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In this episode we talk about the the modding scene in general and its future. Then Dan Menard and Marc Möhrlin join us to talk about development of Eternal Silence and their upcoming Beta 3.0 release.


Show notes:

  • 0:33 - Intro
  • 1:20 - Modding Discussion
  • 35:15 - Eternal Silence Interview

Related:

  • Eternal Silence forums - *Eternal Silence is currently recruiting for mappers, head over here to apply for a position*
  • *Christopher Cossey from Girth Industries actually subbed in for Dave during the interview, but we forgot to record an actual intro for him. Sorry Chris!

Music:

If you'd like to be featured on the Modcast (as of now we are only interviewing developers of released mods), contact stenchy.

Comments
RapidFury90
RapidFury90

Is this going to be a monthly podcast/modcast?

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stenchy Author
stenchy

Still working on an official schedule.

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jamro1149
jamro1149

Okay, I just want to clear something up, don't take this personaly, this isn't the first time people have made this mistake ;D

Player created content that can easily be made by anyone (such as sim charictars, or creatures in upcoming Spore) is NOT a low order mod, its known as a wiki

heard of wikipedia? same basic principle!

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stenchy Author
stenchy

Yeah, we called it "lightweight modding" for lack of a better term. The point I was trying to make is that there's a lot of people out there that want to create their own content and there's varying levels of involvement and commitment to that, from creating your own Sims character to making a full blown TC mod.

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Henley Staff
Henley

well im sure you got the basic idea of what we were talking about :D

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Smokee_svk
Smokee_svk

Very good work! I liked it!

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kinesis916
kinesis916

Well I am d/ling this right now.

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jamsoup
jamsoup

i have to admit i liked the idea of eternal silence but wasnt that impressed with the earlier releases. beta 3 looks like a huge improvement though and ill definately check it out.

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kinesis916
kinesis916

That was another really good Modcast. I think the one thing that was an improvment was the fact that we were given the chance to ask questions. It connected it much to the site, rather than the last one which felt far more like the staff talking, and not the site as a whole.

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MadMechwarrior Creator
MadMechwarrior

The community questions were really great, Thanks.

Dan (from the interview)

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kinesis916
kinesis916

Well you do aim to please in all I do.

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MadMechwarrior Creator
MadMechwarrior

*confused look* I didn't really get that

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kinesis916
kinesis916

Sorry I should really refrain from using stuff only my friends really get. I just meant that It was good that you liked the questions.

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Dragonlord
Dragonlord

Little tip for the next time: don't argue but have a conversation. I switched off like 10 minutes into the modding discussion since people arguing instead of discussing gets annoying. I assume the topic would have been interesting but like that many gonna switch off or fast forward. Just a tip to up the quality a bit of this podcast.

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stenchy Author
stenchy

Yeah, we're still working out a good format for the first discussion bit. We'll be changing it up next podcast and we appreciate the constructive criticism.

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Crispy
Crispy

Have to agree, I got a bit lost with them shouting over eachother. 'Live' broadcasting generally tends to follow certain rules, such as 'no swearing' and 'no talking over eachother'. This last point is especially important when it's a non-visual broadcast like radio or podcasts because you can't work out what is being said from body language or lip reading.

It'd also be nice if you gave more of an indication of what topics are discussed in the podcast. 'Mod discussion' could be absolutely anything, so it'd be nice if you just listed some 'chapters' where the topic moves onto new ground. Take a look at this transcription of a game development podcast: Unknownworlds.com

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Crispy
Crispy

Hit the limit.

Giving titles and timestamps to the different 'chapters' gives me a good indication of what I'm about to listen to (instead of going in blind). Think about what it would be like to watch the news without the headlines brief at the beginning or a chat-show without any announcement to introduce the guest lineup, it becomes a disorienting experience for the viewer. Having the timestamps helps me go back to a section I missed, or recommend a particular discussion point to a friend. It also lets me skip an area of discussion I'm really not interested in.

Finally, a bit more of an introduction to each person would be nice, so I know who's speaking and -without wanting to be disrespectful- why I should care what they have to say. This should be more than a link to a project of theirs; you really need a few lines to give you an indication of which angle they're coming from. Are they a Quake/id devtech fanboy? Are they coming from the viewpoint of an Artist, a Designer or a Programmer? Do they have a preference for Multiplayer games? What nationality are they? (Getting a range of nationalities across the podcasts will make them immediately more engaging to a wider audience.) This sort of stuff is important information when you hold a discussion for an audience.

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stenchy Author
stenchy

Thanks for the feedback. This is still a learning experience for us all and we plan on improve the structure throughout further episodes. Just wondering, by "Hit the Limit" do you mean you stopped listening or hit the end of the podcast. Which parts did you like the most?

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stenchy Author
stenchy

Gah, improving not improve

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Wraiyth
Wraiyth

Agree whole-heartedly with with Crispy here. I enjoyed listening to it but there are many things that need to be done to make it much better

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hushpuppy
hushpuppy

I WANT MOOORE! :D this is amazing. Theese guys sounds really pro and they know what they are doing, great help for noobs like me.

I really try to show off my work and to be honest,i havnt finished a mod ever, but i would be moore than happy to give all if i joined one.

We need moore of these.

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Theater
Theater

I love these podcasts. Keep em coming!

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Liso66
Liso66

Nifty podcast! We're been doing a gaming community podcast for over a year now. Can we add yours to our news?

Liso

NWNP Neverwinternightspodcast.com check out our podcast. Let me know if I can add you to the show news :)

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Kingston
Kingston

I think my brain melted at some of the stupidity I heard in this podcast.

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qdog Creator
qdog

Whats that?

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Henley Staff
Henley

care to elaborate?

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ChrisPage
ChrisPage

Constructive and informative!

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Scurvy_Lobster
Scurvy_Lobster

Interesting but way way too long. Why not prepare some questions ahead and keep things tight and focused. My favorite podcasts are the free gamasutra podcasts on Gdcradio.net where industry professionals are interviewed. Really great stuff that everyone can learn from.

And usually a lot shorter btw. :-)

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Ree
Ree

Very entertaining as well as insightful. I'm definitely looking forward to future episodes as its a really good way to get introduced to the people we see around through more than just text. It was rather long, personally I don't mind that as all as I sit listening to it as I work or do something else. I know however that some people sit down to listen, and in such a case it may be considered a bit lengthy. Keep up the excellent work!

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Fiasco
Fiasco

Keep 'em long! Good first section, I like a wee bit of heated discussion even at the expense of a bit of talking over each other :) Insightful and entertaining I say. Interview was really good to listen to while trying out 2.3. I'm very attached to the mod now.

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