Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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An Old Promise
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Shockmatter Oct 23 2012, 9:29am says:

Is this what I think it is? :D

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GoaFan77 Author
GoaFan77 Oct 23 2012, 1:22pm replied:

Yup. It may take a patch or two to get everything but it's coming. :D

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Dutcher Nov 24 2012, 12:32pm replied:

What is it? :$

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GoaFan77 Author
GoaFan77 Nov 26 2012, 1:57am replied:

Incorporating Axel Dude's Infinite Space planet and space mod.

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axeldude Oct 24 2012, 4:00am says:

Awwwww yeah! :D

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Fans of AxelDude's excellent Infinite Space mod will like what they see in the next several screenshots. Go check it out if you want some idea what you'll be getting in the future.

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Oct 23rd, 2012
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