Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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RSS Report Your scouts have discovered... something. (view original)
Your scouts have discovered... something.
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darklordzx5
darklordzx5

remind me the Mechanoid'ed Earth of Nexus... ohh memories.... :)

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WaffleAndy
WaffleAndy

Deathstar? xD or an ancient planet

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Stargate965
Stargate965

Looks very nice indeed

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madderoftime
madderoftime

Red pill or blue pill? Nice!

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Xan_Krieger
Xan_Krieger

One powerful holographic prjector

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Lockerd
Lockerd

Dysons sphere?

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neronix17
neronix17

I would be inclined to agree (although a Dyson Sphere is physically impossible without technology beyond anything in Sins) but the Dyson Sphere would have to encompass a Star or entire Solar System and the composition of systems in Sins makes me think otherwise.

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Runemaster117
Runemaster117

Its the green lantern planet xD

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Description

A work in progress, not even entirely sure what the name will be, but it'll be in the next version of Enhanced 4X.

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