Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
Mod development has resumed again, now running on Rebellion 1.8. Here's a little teaser for one of the potential new features in Enhanced 4X 1.7, if anyone can spot it. ;-)
The vasari phase stablizer owned by the advent?
Please tell me we can do that now.
Is that a Pokeball on the right? XD
That's actually the Advent's "Temple of Renewal" AKA antimatter recharger. It's in the real game, not added by the mod. xD
Is the planet way bigger than normal? The suspense is killing me, Im enjoying the new dlc but Im dying to have E4x back in all its glory!
Sorry about that, these updates always catch me in the middle of half completed features I was working on that I then need to rush to finish so I can update it for you guys. xD
Haha take your time, you cant rush art... unless youre a spraypaint artist, those guys boggle the mind xD