Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Forum Thread
Vasary Loyalist - Capital Ship Crew Bug (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : Bugs : Vasary Loyalist - Capital Ship Crew Bug) Locked
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Jul 8 2012 Anchor

Hey GoaFan77,right now I am playing as Vasari Loyalist the new Beta of your Mod with a friend. It seems that there is a bug in the Vasari Loyalist research tree. I am unable to research the second capital ship crew research cuz it says I need the previous capital ship crew research, which I already have.
Made a screenie:

Edited by: Vegas

GoaFan77 Master Modder
Jul 8 2012 Anchor

Thanks for finding that. Here's a zip of those research files. Just extract it into the mod's GameInfo folder, and your PC should prompt you to override files. Do it and it should fix this issue. Just make sure you and your friend get the same fixes if you want to play another game with each other.


Enhanced 4X Mod

Jul 9 2012 Anchor

Thx for the fast response.We will keep our eyes open. :)

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