Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Vasari Loyal/Rebel bugs (Mods : Enhanced 4X Mod : Forum : Bugs : Vasari Loyal/Rebel bugs) Locked
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Jul 13 2012, 10:15am Anchor

Vasari Loyal:
- Embassies don't have ability

Vasari Rebel:
-The value in the tooltip of the Phasic Strike research is missing, but it work.

Both:
-Warlord Lurathrak phase stabilizer node passive doesn't work. Or I don't know how it work...
-Scientist Vasul have a unusable ability point once lvl 10. His effective "max level" is 9, the lvl 10 is useless.
-I don't know if it's a bug or not, but the racial research tooltip is a bit weird for me. It's intended that in the tooltip there is a, for example "name : 15%>15%" ? I think it should be "name: 0%>15%", but it's minor, and btw I didn't know if it work or not.

I'll update the post when i remember/find more bugs with the vasari.

Edited by: StrakeFox

GoaFan77
GoaFan77 Master Modder
Jul 13 2012, 11:56am Anchor

I'll check on the Embassies and Warlord Lurathrak when I get home, but...

StrakeFox wrote:
(1)Vasari Rebel:
-The value in the tooltip of the Phasic Strike research is missing, but it work.

(2)Scientist Vasul have a unusable ability point once lvl 10. His effective "max level" is 9, the lvl 10 is useless.

(3)I don't know if it's a bug or not, but the racial research tooltip is a bit weird for me. It's intended that in the tooltip there is a, for example "name : 15%>15%" ? I think it should be "name: 0%>15%", but it's minor, and btw I didn't know if it work or not.



(1) Phasic Strike is a vanilla Rebellion Vasari Rebel unique ability, I did not change it in any way. I did add a similar ability, Phasic Immunity, but the infocards a bit picky at times, so the phase jump inhibitor immune effect isn't showing up on that one there really isn't anything I can do about it. All I can do is change the description text, so if that needs to be more clear I can fix that up.

(2) Well, its not really a bug since I just haven't given him an ultimate ability yet.:redface: I couldn't come up with anything I really liked for him in Diplomacy, he'll probably get one soon now in Rebellion.

(3) Its intentional. The racial/subfaction research is completely optional, you get those bonuses whether you research the tech or not. Its just there so you can see all the bonuses in one place. That's why the numbers don't change, you already have +15% from the beginning and researching it will still leave it at 15.

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Enhanced 4X Mod

Jul 13 2012, 12:12pm Anchor
GoaFan77 wrote:

(1) Phasic Strike is a vanilla Rebellion Vasari Rebel unique ability, I did not change it in any way. I did add a similar ability, Phasic Immunity, but the infocards a bit picky at times, so the phase jump inhibitor immune effect isn't showing up on that one there really isn't anything I can do about it. All I can do is change the description text, so if that needs to be more clear I can fix that up.



Yes i know it's a vanilla research, I thought it was a bug because when I jump i get the damage bonus, but it show 80% instead of the vanilla 15% if i remenber well, so I thought it was changed.

And for the racial research, ok, now i understand :)

Edited by: StrakeFox

GoaFan77
GoaFan77 Master Modder
Jul 13 2012, 2:15pm Anchor
StrakeFox wrote:

Yes i know it's a vanilla research, I thought it was a bug because when I jump i get the damage bonus, but it show 80% instead of the vanilla 15% if i remenber well, so I thought it was changed.



Oh, yeah that doesn't sound right.:O I'll check that out, thanks for reporting it.

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Enhanced 4X Mod

Jul 13 2012, 3:12pm Anchor

Just continued my game with the VR, in fact the Phasic Strike research isnt bugged, it just stack. So after many quick jump it can appear this incredible amount.
It still 15%, but stackable.(I think)

Ok, sometimes it add 15%, and sometimes it bump it directly at 80% or 75%, i think i don't understand this research...

I just saw it now while playing and going throught the diplomatic research, that it's the Forged Alliance research who maybe do the thing, I think. It miss the value in the tooltip btw, that's why i didnt notice it first ( It's a vanilla research? I don't remember...)

Edited by: StrakeFox

GoaFan77
GoaFan77 Master Modder
Jul 15 2012, 10:27pm Anchor

Okay, I've fixed everything but the phasic strike thing in my internal build, it will be fixed in the 1.4 official release. Something does seem wrong with it, but I didn't think I changed anything to do with it, so I need to try another Vanilla game and see how it acts there.

Forged Alliance is a new tech, but it only works on arriving at an allied planet, and it gives a Weapon Cooldown bonus, not a Damage Output bonus like phasic strike.

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Enhanced 4X Mod

Jul 19 2012, 11:10am Anchor

Ok, didn't found other bugs so far with the vasari btw. ( i think :o )

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