Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Special Command ship odd behavior Advent Rebel||Locked|
|Jul 11 2012 Anchor|
Played through a couple of games and when playing Advent the special command ship was exhibiting some very odd behavior. Like as the Fleet leader of about 60 ships when I selected the fleet and then right clicked on another planet the whole fleet would go to the new planet but the command ship would not move. Making the rest of the ships go to the new planet and then coming back cause of fleet formation and the commander was still not moving. Also when after several clicks it would finally get the idea to move at get there it would instead of auto engaging enemies it would just start drifting out to the outer edge of the planet view. I would have to then select the fleet again and put them on a task to get the command ship to engage something in the planets gravity well.
|Jul 12 2012 Anchor|
|Jul 13 2012 Anchor|
You got it. Thanks. I'm not up on what has been or not been reported sorry. Just getting into mods for this series of games.
|Jul 14 2012 Anchor|
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