Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Lots of runtime errors (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : Bugs : Lots of runtime errors) Locked
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Sep 18 2012 Anchor

Getting lots of runtime errors + game freezes at around the 3.30 minute mark when playing huge galaxies. I see people successfully running far larger games. Hmm.

Do you want the minidumps?

GoaFan77
GoaFan77 Master Modder
Sep 18 2012 Anchor

Sadly the minidumps are of no help us modders. Try reducing your graphics settings a bit (I.e. from highest ship detail to high) and see if that lets you play longer. If not, go to your Setting folder in the same folder that contains the mod folder. Open your Rebellion.user.setting file in notepad, find the lines "LogOutput" and
"ShowErrors", and change them to "TRUE". Not the show errors will give you a few errors when starting the mod and loading the game, but these don't cause issues. Just report any errors you find in game, and don't click on any heroes, it will go nuts with harmless errors. Once it crashes, tell me any error messages that appeared (especially right before the crash", and go to the "Debug" folder in the same directory as the mods and setting folder, and there should be a text file you should send to me.

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Enhanced 4X Mod

Sep 21 2012 Anchor

Thanks for the info. Will try that. Changing my graphics settings has no influence at all. - Encounter the same problems when running on lowest and highest settings.
I've also tried eliminating all of my fighters, running smaller fleets (no corvettes, cap ships and large cruisers only)

GoaFan77
GoaFan77 Master Modder
Sep 21 2012 Anchor

Satyre wrote: Thanks for the info. Will try that. Changing my graphics settings has no influence at all. - Encounter the same problems when running on lowest and highest settings.
I've also tried eliminating all of my fighters, running smaller fleets (no corvettes, cap ships and large cruisers only)


Okay, the fighters and all that mainly helps with lag. Running out of RAM is usually the cause of random crashes (hence the lower graphics settings help), but if that is not the case its possible there's some sort of settings issue, or *gulp* perhaps a bug with the mod.

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Enhanced 4X Mod

Sep 28 2012 Anchor

I have the same issue as well. It locks up when playing huge random map and 9 other fractions to go against. At a point when every fraction has max ships, it slows down severely then locks up. Did everything that I can think of to speed things up, but no luck.

Core i7 2600, Zotac Geforce 560ti, 16GB DDR3 1333.

GoaFan77
GoaFan77 Master Modder
Sep 29 2012 Anchor

slicknessessity wrote: I have the same issue as well. It locks up when playing huge random map and 9 other fractions to go against. At a point when every fraction has max ships, it slows down severely then locks up. Did everything that I can think of to speed things up, but no luck.

Core i7 2600, Zotac Geforce 560ti, 16GB DDR3 1333.


If its just lag related, please upload a save game where you have this.

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Enhanced 4X Mod

Sep 30 2012 Anchor

I will pm the download link to you.

GoaFan77
GoaFan77 Master Modder
Oct 2 2012 Anchor

Thanks, I'll take a look and see if I can find anything the mod added is causing issues.

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Enhanced 4X Mod

Jan 14 2013 Anchor

These are Errors that showed up when I played, Following the instructions given to Satyre. Hope it helps.

ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2No ResearchWindow ArrowType found...RESEARCHSUBJECT_ENVOY_PROTOTYPE -> RESEARCH_E4X_ABILITYACCESS_SanctionsB0-[0,0] -> B0-[3,5]ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.

GoaFan77
GoaFan77 Master Modder
Jan 14 2013 Anchor

xbreed666 wrote: These are Errors that showed up when I played, Following the instructions given to Satyre. Hope it helps.

ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2No ResearchWindow ArrowType found...RESEARCHSUBJECT_ENVOY_PROTOTYPE -> RESEARCH_E4X_ABILITYACCESS_SanctionsB0-[0,0] -> B0-[3,5]ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAIResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITechResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.


Those are all normal error messages the mod generates that really aren't errors, just warnings that the mod is doing things the game doesn't think it should in order to pull off some of the unique things. But don't worry, I found a major minidump error from someone else's save file (apparently the TEC's Commader Deyrenov's Maraud ability will cause an instant crash now, so any game with the TEC in it might minidump if the AI uses it), which I think is the cause of most of the issues. I will be releasing a hotfix soon after I'm sure nothing else is the cause, but thanks for the help. :D

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Enhanced 4X Mod

Jan 15 2013 Anchor

Same here.
My game is a large galaxy with 8 players, In the beginning my game was fine (0 errors) but, in late game, when all players have large fleets and you have vision of tons of planet, the game crash. Now I only be able to play like 5 - 10 min until the game throw me to desktop :(
P.S. I hadnt got any error, it only throw me to the desktop whiout any message or anything
P.S.2: Now that you says, maybe is my commander, Im TEC and my game crash when my fleet arrive to battle someone, maybe when I Lvl up my commander and he fight, the game crash.
If you release a hot fix I will play again my game and see if that fix it.

GoaFan77
GoaFan77 Master Modder
Jan 18 2013 Anchor

piscisferro wrote:
If you release a hot fix I will play again my game and see if that fix it.


Hot fix is released, let me know if it fixes the issue.

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Enhanced 4X Mod

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