Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Jul 18 2012, 1:31am Anchor|
I've had consistent crashes when trying to load a game I saved earlier. The game goes to the load splash screen and proceeds to hang. Oddly enough, a separate save game loads just fine.
The crashing save in question was as Vasari Rebel. Ship count is fairly low, as I was going for the "Go Big or Go Home" achievement (Capship only victory). I'll see if I can reproduce it by playing as the same faction, but a different scenario/strategy.
Edited by: LtColHammond
GoaFan77 Master Modder
|Jul 18 2012, 2:14am Anchor|
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