Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Heroes (Mods : Enhanced 4X Mod : Forum : Advice : Heroes) Locked
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Jul 10 2012, 2:18pm Anchor

I'm having a hard time finding a detailed explanation of hero units. I've somehow gotten a hero in my current game, but I have no idea how/why I got that particular hero and/or how to get the others. To put my question simply: how does hero spawning work? What are the prerequisites?

GoaFan77
GoaFan77 Master Modder
Jul 10 2012, 5:51pm Anchor

I was waiting for someone to ask that. I've made a detailed response here.

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Enhanced 4X Mod

Jul 10 2012, 10:07pm Anchor

Waiting for queries are we? Its a dangerous game youre playing, GoaFan. I happen to adore good databases and I'd bet im not alone there. I had figured out a few hero unit details on my own, but your explanations once again showed me more and made me better for it. I dream of a day this subforum becomes a one-stop shop for all we'd like to know. Keep it up, you rockstar.

If you share that dream, would nudging you to copy/paste that news post previewing your subfaction benefits into a new Dev Explains thread be a good idea? It could be edited in coming months to reflect changes to the benefits, and having it here at the moment would further centralize E4X information.
Theres a lot to know about your changes, but the front pages of the various homes of E4X are more press release than change log. Your Moddb news post preview and its change log specificity was precious and shouldnt become burried in an archive. Further documentation is burried in your SoaSE.com modding forum thread but to new users like me, our experience is just press release overviews and the suspicion that these random encounter structures are not merely there to decorate my newly captured gravity well. Its a tragic problem that this subforum can solve with enduring and highly visible entries. I highly appreciate the steps youve taken in this direction.

Edited by: kknave

GoaFan77
GoaFan77 Master Modder
Jul 11 2012, 7:04pm Anchor
kknave wrote:Waiting for queries are we? Its a dangerous game youre playing, GoaFan.

If you share that dream, would nudging you to copy/paste that news post previewing your subfaction benefits into a new Dev Explains thread be a good idea? It could be edited in coming months to reflect changes to the benefits, and having it here at the moment would further centralize E4X information.
Theres a lot to know about your changes, but the front pages of the various homes of E4X are more press release than change log.


Maybe, but there's a lot of stuff here and since I made it all sometimes its hard to guess what exactly people are naturally picking up on and what could use more explanation than I can fit in the in game strings (255 character limits aren't fun).

But yes, I am hoping to turn this forum into a collection of detailed explanations for those who do want all the details. I'll make one on the subfaction balance once I'm pretty certain how they'll end up. I had to change the Advent Loyalists at the last minute for example, they were supposed to start the game with a Temple of Communion but for some reason culture centers don't do anything if you spawn them right away. And the Vasari factions might get some important changes from Stardock over the next few patches, which is why I didn't give the Vasari Loyalist a whole lot of new things (mostly just made the old stuff work better).

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Enhanced 4X Mod

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